Class PlayerSpecificMultiplayerHud
- Namespace
- HUD
- Assembly
- Assembly-CSharp.dll
public class PlayerSpecificMultiplayerHud : HudPart
- Inheritance
-
PlayerSpecificMultiplayerHud
- Inherited Members
-
Constructors
PlayerSpecificMultiplayerHud(HUD, ArenaGameSession, AbstractCreature)
public PlayerSpecificMultiplayerHud(HUD hud, ArenaGameSession session, AbstractCreature abstractPlayer)
Parameters
hud HUD
session ArenaGameSession
abstractPlayer AbstractCreature
Fields
abstractPlayer
public AbstractCreature abstractPlayer
Field Value
- AbstractCreature
antiDeathBumpFlicker
public int antiDeathBumpFlicker
Field Value
- int
cornerPos
Field Value
- Vector2
deadCounter
Field Value
- int
deathBump
public PlayerSpecificMultiplayerHud.PlayerDeathBump deathBump
Field Value
- PlayerSpecificMultiplayerHud.PlayerDeathBump
flip
Field Value
- int
killsList
public PlayerSpecificMultiplayerHud.KillList killsList
Field Value
- PlayerSpecificMultiplayerHud.KillList
lastDead
Field Value
- bool
parts
public List<PlayerSpecificMultiplayerHud.Part> parts
Field Value
- List<PlayerSpecificMultiplayerHud.Part>
playerArrow
public PlayerSpecificMultiplayerHud.PlayerArrow playerArrow
Field Value
- PlayerSpecificMultiplayerHud.PlayerArrow
scoreCounter
public PlayerSpecificMultiplayerHud.ScoreCounter scoreCounter
Field Value
- PlayerSpecificMultiplayerHud.ScoreCounter
session
public ArenaGameSession session
Field Value
- ArenaGameSession
Properties
DeadFade
public float DeadFade { get; }
Property Value
- float
PlayerConsideredDead
public bool PlayerConsideredDead { get; }
Property Value
- bool
RealizedPlayer
public Player RealizedPlayer { get; }
Property Value
- Player
camera
public RoomCamera camera { get; }
Property Value
- RoomCamera
Methods
ClearSprites()
public override void ClearSprites()
Draw(float)
public override void Draw(float timeStacker)
Parameters
timeStacker float
Update()
public override void Update()