Class PlayerSpecificMultiplayerHud.PlayerDeathBump
- Namespace
- HUD
- Assembly
- Assembly-CSharp.dll
public class PlayerSpecificMultiplayerHud.PlayerDeathBump : PlayerSpecificMultiplayerHud.Part
- Inheritance
-
PlayerSpecificMultiplayerHud.PlayerDeathBump
- Inherited Members
-
Constructors
PlayerDeathBump(PlayerSpecificMultiplayerHud)
public PlayerDeathBump(PlayerSpecificMultiplayerHud owner)
Parameters
owner PlayerSpecificMultiplayerHud
Fields
alpha
Field Value
- float
blink
Field Value
- float
counter
Field Value
- int
gradient
Field Value
- FSprite
lastAlpha
Field Value
- float
lastBlink
Field Value
- float
removeAsap
Field Value
- bool
symbolSprite
public FSprite symbolSprite
Field Value
- FSprite
Properties
PlayerHasExplosiveSpearInThem
public bool PlayerHasExplosiveSpearInThem { get; }
Property Value
- bool
Methods
ClearSprites()
public override void ClearSprites()
Draw(float)
public override void Draw(float timeStacker)
Parameters
timeStacker float
SetPosToPlayer()
public void SetPosToPlayer()
Update()
public override void Update()