Class PlayerSpecificMultiplayerHud.KillList
- Namespace
- HUD
- Assembly
- Assembly-CSharp.dll
public class PlayerSpecificMultiplayerHud.KillList : PlayerSpecificMultiplayerHud.Part
- Inheritance
-
PlayerSpecificMultiplayerHud.KillList
- Inherited Members
-
Constructors
KillList(PlayerSpecificMultiplayerHud)
public KillList(PlayerSpecificMultiplayerHud owner)
Parameters
owner PlayerSpecificMultiplayerHud
Fields
allSymbolsFadeDelay
public int allSymbolsFadeDelay
Field Value
- int
lastLeftShadowPos
public float lastLeftShadowPos
Field Value
- float
lastRightShadowPos
public float lastRightShadowPos
Field Value
- float
lastShadowFade
public float lastShadowFade
Field Value
- float
leftShadowPos
public float leftShadowPos
Field Value
- float
rightShadowPos
public float rightShadowPos
Field Value
- float
shadow
Field Value
- FSprite
shadowFade
Field Value
- float
sleep
Field Value
- bool
symbolFadeDelay
public int symbolFadeDelay
Field Value
- int
symbolHolders
public List<PlayerSpecificMultiplayerHud.KillList.SymbolHolder> symbolHolders
Field Value
- List<PlayerSpecificMultiplayerHud.KillList.SymbolHolder>
toBeAdded
public List<IconSymbol.IconSymbolData> toBeAdded
Field Value
- List<IconSymbol.IconSymbolData>
toBeAddedDelay
public int toBeAddedDelay
Field Value
- int
Methods
ClearSprites()
public override void ClearSprites()
Draw(float)
public override void Draw(float timeStacker)
Parameters
timeStacker float
Killing(IconSymbolData)
public void Killing(IconSymbol.IconSymbolData data)
Parameters
data IconSymbol.IconSymbolData
PushKill(IconSymbolData)
public void PushKill(IconSymbol.IconSymbolData symbolData)
Parameters
symbolData IconSymbol.IconSymbolData
Update()
public override void Update()