Table of Contents

Class PlayerSpecificMultiplayerHud.KillList

Namespace
HUD
Assembly
Assembly-CSharp.dll
public class PlayerSpecificMultiplayerHud.KillList : PlayerSpecificMultiplayerHud.Part
Inheritance
PlayerSpecificMultiplayerHud.KillList
Inherited Members

Constructors

KillList(PlayerSpecificMultiplayerHud)

public KillList(PlayerSpecificMultiplayerHud owner)

Parameters

owner PlayerSpecificMultiplayerHud

Fields

allSymbolsFadeDelay

public int allSymbolsFadeDelay

Field Value

int

lastLeftShadowPos

public float lastLeftShadowPos

Field Value

float

lastRightShadowPos

public float lastRightShadowPos

Field Value

float

lastShadowFade

public float lastShadowFade

Field Value

float

leftShadowPos

public float leftShadowPos

Field Value

float

rightShadowPos

public float rightShadowPos

Field Value

float

shadow

public FSprite shadow

Field Value

FSprite

shadowFade

public float shadowFade

Field Value

float

sleep

public bool sleep

Field Value

bool

symbolFadeDelay

public int symbolFadeDelay

Field Value

int

symbolHolders

public List<PlayerSpecificMultiplayerHud.KillList.SymbolHolder> symbolHolders

Field Value

List<PlayerSpecificMultiplayerHud.KillList.SymbolHolder>

toBeAdded

public List<IconSymbol.IconSymbolData> toBeAdded

Field Value

List<IconSymbol.IconSymbolData>

toBeAddedDelay

public int toBeAddedDelay

Field Value

int

Methods

ClearSprites()

public override void ClearSprites()

Draw(float)

public override void Draw(float timeStacker)

Parameters

timeStacker float

Killing(IconSymbolData)

public void Killing(IconSymbol.IconSymbolData data)

Parameters

data IconSymbol.IconSymbolData

PushKill(IconSymbolData)

public void PushKill(IconSymbol.IconSymbolData symbolData)

Parameters

symbolData IconSymbol.IconSymbolData

Update()

public override void Update()