Table of Contents

Class PlayerSpecificMultiplayerHud.KillList.SymbolHolder

Namespace
HUD
Assembly
Assembly-CSharp.dll
public class PlayerSpecificMultiplayerHud.KillList.SymbolHolder
Inheritance
PlayerSpecificMultiplayerHud.KillList.SymbolHolder
Inherited Members

Constructors

public SymbolHolder(PlayerSpecificMultiplayerHud.KillList owner, IconSymbol.IconSymbolData symbolData, FContainer container)

Parameters

owner PlayerSpecificMultiplayerHud.KillList
symbolData IconSymbol.IconSymbolData
container FContainer

Fields

fadeAway

public int fadeAway

Field Value

int

idealXDist

public float idealXDist

Field Value

float

lastXDist

public float lastXDist

Field Value

float

owner

public PlayerSpecificMultiplayerHud.KillList owner

Field Value

PlayerSpecificMultiplayerHud.KillList

shown

public bool shown

Field Value

bool

slatedForDeletion

public bool slatedForDeletion

Field Value

bool

symbol

public CreatureSymbol symbol

Field Value

CreatureSymbol

xDist

public float xDist

Field Value

float

Properties

Alpha

public float Alpha { get; }

Property Value

float

InPlace

public bool InPlace { get; }

Property Value

bool

Methods

Draw(float)

public void Draw(float timeStacker)

Parameters

timeStacker float

DrawPos(float)

public Vector2 DrawPos(float timeStacker)

Parameters

timeStacker float

Returns

Vector2

Show()

public void Show()

Update()

public void Update()