Class PlayerSpecificMultiplayerHud.KillList.SymbolHolder
- Namespace
- HUD
- Assembly
- Assembly-CSharp.dll
public class PlayerSpecificMultiplayerHud.KillList.SymbolHolder
- Inheritance
-
PlayerSpecificMultiplayerHud.KillList.SymbolHolder
- Inherited Members
-
Constructors
SymbolHolder(KillList, IconSymbolData, FContainer)
public SymbolHolder(PlayerSpecificMultiplayerHud.KillList owner, IconSymbol.IconSymbolData symbolData, FContainer container)
Parameters
owner PlayerSpecificMultiplayerHud.KillList
symbolData IconSymbol.IconSymbolData
container FContainer
Fields
fadeAway
Field Value
- int
idealXDist
Field Value
- float
lastXDist
Field Value
- float
owner
public PlayerSpecificMultiplayerHud.KillList owner
Field Value
- PlayerSpecificMultiplayerHud.KillList
shown
Field Value
- bool
slatedForDeletion
public bool slatedForDeletion
Field Value
- bool
symbol
public CreatureSymbol symbol
Field Value
- CreatureSymbol
xDist
Field Value
- float
Properties
Alpha
public float Alpha { get; }
Property Value
- float
InPlace
public bool InPlace { get; }
Property Value
- bool
Methods
Draw(float)
public void Draw(float timeStacker)
Parameters
timeStacker float
DrawPos(float)
public Vector2 DrawPos(float timeStacker)
Parameters
timeStacker float
Returns
- Vector2
Show()
Update()