Class JollyPlayerSpecificHud
- Namespace
- JollyCoop.JollyHUD
- Assembly
- Assembly-CSharp.dll
public class JollyPlayerSpecificHud : HudPart
- Inheritance
-
JollyPlayerSpecificHud
- Inherited Members
-
Constructors
JollyPlayerSpecificHud(HUD, FContainer, AbstractCreature)
public JollyPlayerSpecificHud(HUD hud, FContainer fContainer, AbstractCreature player)
Parameters
hud HUD
fContainer FContainer
player AbstractCreature
Fields
abstractPlayer
public AbstractCreature abstractPlayer
Field Value
- AbstractCreature
addedDeathBumpThisSession
public bool addedDeathBumpThisSession
Field Value
- bool
camPos
Field Value
- Vector2
deathBump
public JollyPlayerSpecificHud.JollyDeathBump deathBump
Field Value
- JollyPlayerSpecificHud.JollyDeathBump
fContainer
public FContainer fContainer
Field Value
- FContainer
inShortcut
Field Value
- bool
inShortcutLast
public bool inShortcutLast
Field Value
- bool
offRoom
public JollyPlayerSpecificHud.JollyOffRoom offRoom
Field Value
- JollyPlayerSpecificHud.JollyOffRoom
parts
public List<JollyPlayerSpecificHud.JollyPart> parts
Field Value
- List<JollyPlayerSpecificHud.JollyPart>
playerArrow
public JollyPlayerSpecificHud.JollyPlayerArrow playerArrow
Field Value
- JollyPlayerSpecificHud.JollyPlayerArrow
playerColor
Field Value
- Color
playerNumber
Field Value
- int
Properties
Camera
public RoomCamera Camera { get; }
Property Value
- RoomCamera
PlayerRoomBeingViewed
public bool PlayerRoomBeingViewed { get; }
Property Value
- bool
PlayerState
public PlayerState PlayerState { get; }
Property Value
- PlayerState
RealizedPlayer
public Player RealizedPlayer { get; }
Property Value
- Player
Methods
AddDeathBump()
public void AddDeathBump()
ClearSprites()
public override void ClearSprites()
Draw(float)
public override void Draw(float timeStacker)
Parameters
timeStacker float
Update()
public override void Update()