Class PlayerState
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class PlayerState : CreatureState
- Inheritance
-
PlayerState
- Derived
- Inherited Members
Constructors
PlayerState(AbstractCreature, int, Name, bool)
public PlayerState(AbstractCreature crit, int playerNumber, SlugcatStats.Name slugcatCharacter, bool isGhost)
Parameters
critAbstractCreatureplayerNumberintslugcatCharacterSlugcatStats.NameisGhostbool
Fields
foodInStomach
public int foodInStomach
Field Value
forceFullGrown
public bool forceFullGrown
Field Value
isGhost
public bool isGhost
Field Value
isPup
public bool isPup
Field Value
permanentDamageTracking
public double permanentDamageTracking
Field Value
playerNumber
public int playerNumber
Field Value
quarterFoodPoints
public int quarterFoodPoints
Field Value
slugcatCharacter
public SlugcatStats.Name slugcatCharacter
Field Value
swallowedItem
public string swallowedItem
Field Value
Properties
permaDead
public bool permaDead { get; set; }