Table of Contents

Class PlayerState

Namespace
Global
Assembly
Assembly-CSharp.dll
public class PlayerState : CreatureState
Inheritance
PlayerState
Derived
Inherited Members

Constructors

PlayerState(AbstractCreature, int, Name, bool)

public PlayerState(AbstractCreature crit, int playerNumber, SlugcatStats.Name slugcatCharacter, bool isGhost)

Parameters

crit AbstractCreature
playerNumber int
slugcatCharacter SlugcatStats.Name
isGhost bool

Fields

foodInStomach

public int foodInStomach

Field Value

int

forceFullGrown

public bool forceFullGrown

Field Value

bool

isGhost

public bool isGhost

Field Value

bool

isPup

public bool isPup

Field Value

bool

permanentDamageTracking

public double permanentDamageTracking

Field Value

double

playerNumber

public int playerNumber

Field Value

int

quarterFoodPoints

public int quarterFoodPoints

Field Value

int

slugcatCharacter

public SlugcatStats.Name slugcatCharacter

Field Value

SlugcatStats.Name

swallowedItem

public string swallowedItem

Field Value

string

Properties

permaDead

public bool permaDead { get; set; }

Property Value

bool