Class CreatureState
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public abstract class CreatureState
- Inheritance
-
CreatureState
- Derived
-
- Inherited Members
-
Constructors
CreatureState(AbstractCreature)
public CreatureState(AbstractCreature creature)
Parameters
creature AbstractCreature
Fields
creature
public AbstractCreature creature
Field Value
- AbstractCreature
meatLeft
Field Value
- int
miscSaveFlags
Field Value
- int
miscSaveString
public string miscSaveString
Field Value
- string
socialMemory
public SocialMemory socialMemory
Field Value
- SocialMemory
unrecognizedSaveStrings
public Dictionary<string, string> unrecognizedSaveStrings
Field Value
- Dictionary<string, string>
Properties
alive
public bool alive { get; set; }
Property Value
- bool
dead
public bool dead { get; }
Property Value
- bool
Methods
BaseSaveString()
public string BaseSaveString()
Returns
- string
CycleTick()
public virtual void CycleTick()
Die()
LoadFromString(string[])
public virtual void LoadFromString(string[] s)
Parameters
s string[]
ToString()
public override string ToString()
Returns
- string