Class VoidSeaScene
- Namespace
- VoidSea
- Assembly
- Assembly-CSharp.dll
public class VoidSeaScene : BackgroundScene
- Inheritance
-
VoidSeaScene
- Inherited Members
-
Constructors
VoidSeaScene(Room)
public VoidSeaScene(Room room)
Parameters
room Room
Fields
blackFade
Field Value
- FadeOut
cameraOffset
public Vector2 cameraOffset
Field Value
- Vector2
deepDivePhase
public VoidSeaScene.DeepDivePhase deepDivePhase
Field Value
- VoidSeaScene.DeepDivePhase
editObject
Field Value
- int
eggLoop
public DisembodiedDynamicSoundLoop eggLoop
Field Value
- DisembodiedDynamicSoundLoop
eggProximity
public float eggProximity
Field Value
- float
eggScenarioTimer
public int eggScenarioTimer
Field Value
- int
endingSavedFlag
public bool endingSavedFlag
Field Value
- bool
fadeOutLights
public bool fadeOutLights
Field Value
- bool
fadeOutLightsTimer
public int fadeOutLightsTimer
Field Value
- int
fadeOutSaint
public float fadeOutSaint
Field Value
- float
lastVoidSeaModes
public bool[] lastVoidSeaModes
Field Value
- bool[]
meltingObjects
public List<VoidSeaScene.MeltingItem> meltingObjects
Field Value
- List<VoidSeaScene.MeltingItem>
musicFadeFac
public float musicFadeFac
Field Value
- float
playerDipped
Field Value
- bool
playerGhosts
public PlayerGhosts playerGhosts
Field Value
- PlayerGhosts
playerInRoom
Field Value
- bool
playerY
Field Value
- float
ridingWorm
Field Value
- bool
saintEndPhase
public VoidSeaScene.SaintEndingPhase saintEndPhase
Field Value
- VoidSeaScene.SaintEndingPhase
secondSpace
Field Value
- bool
storedJourneyIllustration
public BackgroundScene.SaintsJourneyIllustration storedJourneyIllustration
Field Value
- BackgroundScene.SaintsJourneyIllustration
swimLoop
public DisembodiedDynamicSoundLoop swimLoop
Field Value
- DisembodiedDynamicSoundLoop
theEgg
public VoidSeaScene.TheEgg theEgg
Field Value
- VoidSeaScene.TheEgg
timeInSaintPhase
public float timeInSaintPhase
Field Value
- float
voidSeaBackground
public VoidSeaScene.VoidSeaBkg voidSeaBackground
Field Value
- VoidSeaScene.VoidSeaBkg
voidWormsAltitude
public float voidWormsAltitude
Field Value
- float
wooshLoop
public DisembodiedDynamicSoundLoop wooshLoop
Field Value
- DisembodiedDynamicSoundLoop
worms
public List<VoidWorm> worms
Field Value
- List<VoidWorm>
wormsLoop
public DisembodiedDynamicSoundLoop wormsLoop
Field Value
- DisembodiedDynamicSoundLoop
Properties
BigOpenMusic
public float BigOpenMusic { get; }
Property Value
- float
Inverted
public bool Inverted { get; }
Property Value
- bool
SlugcatGhostMusic
public float SlugcatGhostMusic { get; }
Property Value
- float
SwimDownMusic
public float SwimDownMusic { get; }
Property Value
- float
TheLightMusic
public float TheLightMusic { get; }
Property Value
- float
TheRideMusic
public float TheRideMusic { get; }
Property Value
- float
VSS_DeathMusic
public float VSS_DeathMusic { get; }
Property Value
- float
public float VSS_TransformMusic { get; }
Property Value
- float
public float VSS_TransformWaitMusic { get; }
Property Value
- float
WormsMusic
public float WormsMusic { get; }
Property Value
- float
Methods
AddMeltObject(PhysicalObject)
public void AddMeltObject(PhysicalObject obj)
Parameters
obj PhysicalObject
ArtificerEndUpdate(Player, int)
public void ArtificerEndUpdate(Player player, int timer)
Parameters
player Player
timer int
DeleteMainWorm()
public void DeleteMainWorm()
DestroyAllWormsExceptMainWorm()
public void DestroyAllWormsExceptMainWorm()
DestroyCeiling()
public void DestroyCeiling()
DestroyDistantWorms()
public void DestroyDistantWorms()
DestroyMainWorm()
public void DestroyMainWorm()
Move(Player, Vector2, bool)
public void Move(Player player, Vector2 move, bool moveCamera)
Parameters
player Player
move Vector2
moveCamera bool
MovedToSecondSpace()
public void MovedToSecondSpace()
SaintEndUpdate()
public void SaintEndUpdate()
Update(bool)
public override void Update(bool eu)
Parameters
eu bool
UpdatePlayerInVoidSea(Player)
public void UpdatePlayerInVoidSea(Player voidSeaPlayer)
Parameters
voidSeaPlayer Player
UpdatePlayersJolly()
public void UpdatePlayersJolly()
VoidSeaTreatment(Player, float)
public void VoidSeaTreatment(Player player, float swimSpeed)
Parameters
player Player
swimSpeed float
switchSaintEndPhase(SaintEndingPhase)
public void switchSaintEndPhase(VoidSeaScene.SaintEndingPhase phase)
Parameters
phase VoidSeaScene.SaintEndingPhase