Table of Contents

Class VoidSeaScene.TheEgg

Namespace
VoidSea
Assembly
Assembly-CSharp.dll
public class VoidSeaScene.TheEgg : VoidSeaScene.VoidSeaSceneElement, IDrawable
Inheritance
VoidSeaScene.TheEgg
Implements
Inherited Members

Constructors

TheEgg(VoidSeaScene, Vector2)

public TheEgg(VoidSeaScene voidSeaScene, Vector2 pos)

Parameters

voidSeaScene VoidSeaScene
pos Vector2

Fields

counter

public int counter

Field Value

int

exitCommand

public bool exitCommand

Field Value

bool

fadeWait

public int fadeWait

Field Value

int

greyFade

public float greyFade

Field Value

float

lastGreyFade

public float lastGreyFade

Field Value

float

lastWhiteFade

public float lastWhiteFade

Field Value

float

musicVolume

public float musicVolume

Field Value

float

musicVolumeDirectionBoost

public float musicVolumeDirectionBoost

Field Value

float

playerDists

public List<float> playerDists

Field Value

List<float>

whiteFade

public float whiteFade

Field Value

float

Properties

maxAllowedDist

public float maxAllowedDist { get; }

Property Value

float

voidSeaScene

public VoidSeaScene voidSeaScene { get; }

Property Value

VoidSeaScene

Methods

DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)

public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2

FadeToWhite()

public void FadeToWhite()

InitiateSprites(SpriteLeaser, RoomCamera)

public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

Update(bool)

public override void Update(bool eu)

Parameters

eu bool