Class VoidSeaScene.TheEgg
- Namespace
- VoidSea
- Assembly
- Assembly-CSharp.dll
public class VoidSeaScene.TheEgg : VoidSeaScene.VoidSeaSceneElement, IDrawable
- Inheritance
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VoidSeaScene.TheEgg
- Implements
-
- Inherited Members
-
Constructors
TheEgg(VoidSeaScene, Vector2)
public TheEgg(VoidSeaScene voidSeaScene, Vector2 pos)
Parameters
voidSeaScene VoidSeaScene
pos Vector2
Fields
counter
Field Value
- int
exitCommand
Field Value
- bool
fadeWait
Field Value
- int
greyFade
Field Value
- float
lastGreyFade
public float lastGreyFade
Field Value
- float
lastWhiteFade
public float lastWhiteFade
Field Value
- float
musicVolume
Field Value
- float
musicVolumeDirectionBoost
public float musicVolumeDirectionBoost
Field Value
- float
playerDists
public List<float> playerDists
Field Value
- List<float>
whiteFade
Field Value
- float
Properties
maxAllowedDist
public float maxAllowedDist { get; }
Property Value
- float
voidSeaScene
public VoidSeaScene voidSeaScene { get; }
Property Value
- VoidSeaScene
Methods
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
FadeToWhite()
public void FadeToWhite()
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Update(bool)
public override void Update(bool eu)
Parameters
eu bool