Class MapPage
- Namespace
- DevInterface
- Assembly
- Assembly-CSharp.dll
public class MapPage : Page, IDevUISignals
- Inheritance
-
MapPage
- Implements
-
- Inherited Members
-
Constructors
MapPage(DevUI, World, string, DevUINode, string, bool)
public MapPage(DevUI owner, World world, string IDstring, DevUINode parentNode, string name, bool forceRenderMode)
Parameters
owner DevUI
world World
IDstring string
parentNode DevUINode
name string
forceRenderMode bool
Fields
attractivenessPanel
public RoomAttractivenessPanel attractivenessPanel
Field Value
- RoomAttractivenessPanel
canonView
Field Value
- bool
creatureStacker
public int[][] creatureStacker
Field Value
- int[][]
creatureVisualizations
public List<MapPage.CreatureVis> creatureVisualizations
Field Value
- List<MapPage.CreatureVis>
filePath
Field Value
- string
floodingLabel
public DevUILabel floodingLabel
Field Value
- DevUILabel
lastJ
Field Value
- bool
map
Field Value
- MapObject
modeSpecificNodes
public List<DevUINode> modeSpecificNodes
Field Value
- List<DevUINode>
panPos
Field Value
- Vector2
renderOutput
public MapRenderOutput renderOutput
Field Value
- MapRenderOutput
subRegionsMode
public bool subRegionsMode
Field Value
- bool
subregionLabel
public DevUILabel subregionLabel
Field Value
- DevUILabel
viewNodeLabels
public bool viewNodeLabels
Field Value
- bool
world
Field Value
- World
Methods
ClearSprites()
public override void ClearSprites()
CreatureVisPos(WorldCoordinate, bool, bool)
public Vector2 CreatureVisPos(WorldCoordinate critPos, bool inDen, bool stack)
Parameters
critPos WorldCoordinate
inDen bool
stack bool
Returns
- Vector2
ExitVisPos(int, int)
public Vector2 ExitVisPos(int room, int node)
Parameters
room int
node int
Returns
- Vector2
GetMiniMapOfRoom(int)
public MiniMap GetMiniMapOfRoom(int room)
Parameters
room int
Returns
- MiniMap
LoadDefMatRects()
public void LoadDefMatRects()
LoadMapConfig()
public void LoadMapConfig()
NewMode()
NodeVisPos(int, int)
public Vector2 NodeVisPos(int room, int node)
Parameters
room int
node int
Returns
- Vector2
Refresh()
public override void Refresh()
SaveMapConfig()
public void SaveMapConfig()
Signal(DevUISignalType, DevUINode, string)
public override void Signal(DevUISignalType type, DevUINode sender, string message)
Parameters
type DevUISignalType
sender DevUINode
message string
SubregionColor(AbstractRoom)
public static Color SubregionColor(AbstractRoom rm)
Parameters
rm AbstractRoom
Returns
- Color
Update()
public override void Update()