Class MiniMap
- Namespace
- DevInterface
- Assembly
- Assembly-CSharp.dll
public class MiniMap : RectangularDevUINode
- Inheritance
-
MiniMap
- Inherited Members
Constructors
MiniMap(DevUI, World, MapPage, DevUINode, Vector2, Vector2, RoomRepresentation)
public MiniMap(DevUI owner, World world, MapPage mapPage, DevUINode parentNode, Vector2 pos, Vector2 size, MapObject.RoomRepresentation roomRep)
Parameters
ownerDevUIworldWorldmapPageMapPageparentNodeDevUINodeposVector2sizeVector2roomRepMapObject.RoomRepresentation
Fields
mapPage
public MapPage mapPage
Field Value
nodeLabels
public FLabel[,] nodeLabels
Field Value
- FLabel[,]
nodeSquarePositions
public Vector2[] nodeSquarePositions
Field Value
- Vector2[]
roomRep
public MapObject.RoomRepresentation roomRep
Field Value
textureLoaded
public bool textureLoaded
Field Value
world
public World world
Field Value
Properties
Scale
public float Scale { get; }
Property Value
Methods
GetExitVisPos(int)
public Vector2 GetExitVisPos(int node)
Parameters
nodeint
Returns
- Vector2
GetNodeSquarePos(int)
public Vector2 GetNodeSquarePos(int node)
Parameters
nodeint
Returns
- Vector2
Refresh()
public override void Refresh()
RefreshOnlyConLines()
public void RefreshOnlyConLines()
Update()
public override void Update()