Class DistantWormLight
- Namespace
- VoidSea
- Assembly
- Assembly-CSharp.dll
public class DistantWormLight : VoidSeaScene.VoidSeaSceneElement, IDrawable
- Inheritance
-
DistantWormLight
- Implements
- Inherited Members
Constructors
DistantWormLight(VoidSeaScene, float, int)
public DistantWormLight(VoidSeaScene voidSeaScene, float depth, int index)
Parameters
voidSeaSceneVoidSeaScenedepthfloatindexint
Fields
alpha
public float alpha
Field Value
dark
public float dark
Field Value
dragPos
public Vector2 dragPos
Field Value
- Vector2
goalPos
public Vector2 goalPos
Field Value
- Vector2
graphicalFidelity
public float graphicalFidelity
Field Value
outsideScreen
public int outsideScreen
Field Value
scale
public float scale
Field Value
swimDir
public Vector2 swimDir
Field Value
- Vector2
swimMotion
public float swimMotion
Field Value
vel
public Vector2 vel
Field Value
- Vector2
Properties
rad
public float rad { get; }
Property Value
voidSeaScene
public VoidSeaScene voidSeaScene { get; }
Property Value
Methods
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaserRoomCamera.SpriteLeaserrCamRoomCameratimeStackerfloatcamPosVector2
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaserRoomCamera.SpriteLeaserrCamRoomCamera
Update(bool)
public override void Update(bool eu)
Parameters
eubool