Class Love
- Namespace
- MoreSlugcats
- Assembly
- Assembly-CSharp.dll
public class Love : CosmeticSprite, IDrawable, IRunDuringDialog
- Inheritance
-
Love
- Implements
-
- Inherited Members
-
Constructors
Love(Vector2)
Parameters
pos Vector2
Love(Vector2, AtlasAnimator)
public Love(Vector2 pos, AtlasAnimator animator)
Parameters
pos Vector2
animator AtlasAnimator
Fields
activateFlicker
public float activateFlicker
Field Value
- float
activated
Field Value
- bool
animator
public AtlasAnimator animator
Field Value
- AtlasAnimator
mesh
public Love.WireframeMesh mesh
Field Value
- Love.WireframeMesh
pendingAssemble
public bool pendingAssemble
Field Value
- bool
pos
Field Value
- Vector2
rebootStatus
Field Value
- int
rebootTrans
public Love.RebootTransition rebootTrans
Field Value
- Love.RebootTransition
timeUntilReboot
public int timeUntilReboot
Field Value
- int
Properties
NumberOfSprites
public int NumberOfSprites { get; }
Property Value
- int
Methods
Activate()
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContainer)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContainer FContainer
CleanAtlas()
public static void CleanAtlas()
CleanSounds()
public static void CleanSounds()
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
GenerateLove()
public void GenerateLove()
InitiateReboot()
public void InitiateReboot()
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Reboot()
Update(bool)
public override void Update(bool eu)
Parameters
eu bool
WasRebooted()
public bool WasRebooted()
Returns
- bool