Class Love.WireframeMesh
- Namespace
- MoreSlugcats
- Assembly
- Assembly-CSharp.dll
public class Love.WireframeMesh
- Inheritance
-
Love.WireframeMesh
- Inherited Members
-
Constructors
WireframeMesh(Love, int, Vector2)
public WireframeMesh(Love love, int startSprite, Vector2 pos)
Parameters
love Love
startSprite int
pos Vector2
Fields
alpha
Field Value
- float
cubeVerts
public Vector2[,] cubeVerts
Field Value
- Vector2[,]
fadePulse
Field Value
- float
love
Field Value
- Love
numberOfSprites
public int numberOfSprites
Field Value
- int
pixelScaleFactor
public float pixelScaleFactor
Field Value
- float
pos
Field Value
- Vector2
rotation
Field Value
- float
startSprite
Field Value
- int
yOff
Field Value
- float
Methods
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Update()
cubeVertices(float, float, float, float, float)
public Vector2[] cubeVertices(float x_center, float y_center, float length, float depth, float rotation)
Parameters
x_center float
y_center float
length float
depth float
rotation float
Returns
- Vector2[]
diamondVertices(float, float, float, float)
public Vector2[] diamondVertices(float x_center, float y_center, float length, float rotation)
Parameters
x_center float
y_center float
length float
rotation float
Returns
- Vector2[]
drawCubeWire(SpriteLeaser, int, float, float, float, float, float, float, Color, Color, int[], int[])
public void drawCubeWire(RoomCamera.SpriteLeaser sLeaser, int startInd, float x_center, float y_center, float length, float depth, float rotation, float alpha, Color main_color, Color sub_color, int[] sub_faces, int[] sub_edges)
Parameters
sLeaser RoomCamera.SpriteLeaser
startInd int
x_center float
y_center float
length float
depth float
rotation float
alpha float
main_color Color
sub_color Color
sub_faces int[]
sub_edges int[]
drawFullWire(SpriteLeaser, int, float, float, float, float, float, float)
public void drawFullWire(RoomCamera.SpriteLeaser sLeaser, int startInd, float x_center, float y_center, float length, float depth, float rotation, float alpha)
Parameters
sLeaser RoomCamera.SpriteLeaser
startInd int
x_center float
y_center float
length float
depth float
rotation float
alpha float
drawLine(SpriteLeaser, int, Vector2, Vector2, Color, float)
public void drawLine(RoomCamera.SpriteLeaser sLeaser, int ind, Vector2 start, Vector2 end, Color color, float alpha)
Parameters
sLeaser RoomCamera.SpriteLeaser
ind int
start Vector2
end Vector2
color Color
alpha float