Class PlayerResultMenu
- Namespace
- Menu
- Assembly
- Assembly-CSharp.dll
public abstract class PlayerResultMenu : Menu
- Inheritance
-
PlayerResultMenu
- Derived
- Inherited Members
Constructors
PlayerResultMenu(ProcessManager, ArenaSitting, List<ArenaPlayer>, ProcessID)
public PlayerResultMenu(ProcessManager manager, ArenaSitting ArenaSitting, List<ArenaSitting.ArenaPlayer> result, ProcessManager.ProcessID processID)
Parameters
managerProcessManagerArenaSittingArenaSittingresultList<ArenaSitting.ArenaPlayer>processIDProcessManager.ProcessID
Fields
ArenaSitting
public ArenaSitting ArenaSitting
Field Value
allResultBoxesInPlaceCounter
public int allResultBoxesInPlaceCounter
Field Value
alreadyPlayedSoundThisFrame
public bool alreadyPlayedSoundThisFrame
Field Value
counter
public int counter
Field Value
result
public List<ArenaSitting.ArenaPlayer> result
Field Value
resultBoxes
public List<PlayerResultBox> resultBoxes
Field Value
topMiddle
public Vector2 topMiddle
Field Value
- Vector2
Properties
KillsTick
public bool KillsTick { get; }
Property Value
NumbersTick
public bool NumbersTick { get; }
Property Value
Methods
AllBoxesInPlaceFac(float)
public float AllBoxesInPlaceFac(float timeStacker)
Parameters
timeStackerfloat
Returns
PlaySingleSound(SoundID)
public void PlaySingleSound(SoundID sound)
Parameters
soundSoundID
Update()
public override void Update()