Class ArenaOverlay
- Namespace
- Menu
- Assembly
- Assembly-CSharp.dll
public class ArenaOverlay : PlayerResultMenu
- Inheritance
-
ArenaOverlay
- Inherited Members
Constructors
ArenaOverlay(ProcessManager, ArenaSitting, List<ArenaPlayer>)
public ArenaOverlay(ProcessManager manager, ArenaSitting ArenaSitting, List<ArenaSitting.ArenaPlayer> result)
Parameters
managerProcessManagerArenaSittingArenaSittingresultList<ArenaSitting.ArenaPlayer>
Fields
blackFade
public float blackFade
Field Value
blackSprite
public FSprite blackSprite
Field Value
countdownToNextRound
public int countdownToNextRound
Field Value
fadeSprites
public FSprite[] fadeSprites
Field Value
- FSprite[]
headingLabel
public MenuLabel headingLabel
Field Value
lastBlackFade
public float lastBlackFade
Field Value
lastPauseButton
public bool lastPauseButton
Field Value
nextLevelCall
public bool nextLevelCall
Field Value
phase
public ArenaOverlay.Phase phase
Field Value
playersContinueButtons
public bool[] playersContinueButtons
Field Value
- bool[]
soundCounter
public int soundCounter
Field Value
wantToContinue
public bool wantToContinue
Field Value
Properties
darkFade
public FSprite darkFade { get; }
Property Value
headingFade
public FSprite headingFade { get; }
Property Value
Methods
GrafUpdate(float)
public override void GrafUpdate(float timeStacker)
Parameters
timeStackerfloat
PlayerPressedContinue()
public void PlayerPressedContinue()
ResultBoxInPlace()
public void ResultBoxInPlace()
ShutDownProcess()
public override void ShutDownProcess()
Update()
public override void Update()