- Namespace
- Menu
- Assembly
- Assembly-CSharp.dll
public abstract class PlayerResultBox : RectangularMenuObject
- Inheritance
-
PlayerResultBox
- Derived
-
- Inherited Members
-
Constructors
public PlayerResultBox(Menu menu, MenuObject owner, Vector2 pos, Vector2 size, ArenaSitting.ArenaPlayer player, int index)
Parameters
menu Menu
owner MenuObject
pos Vector2
size Vector2
player ArenaSitting.ArenaPlayer
index int
Fields
public RoundedRect backgroundRect
Field Value
- RoundedRect
Field Value
- float
Field Value
- int
public RoundedRect extraRect
Field Value
- RoundedRect
Field Value
- int
public List<PlayerResultBox.KillTrophy> killTrophies
Field Value
- List<PlayerResultBox.KillTrophy>
public PlayerResultBox.SymbolAndLabel killsSymbol
Field Value
- PlayerResultBox.SymbolAndLabel
public int killsymbolRows
Field Value
- int
Field Value
- float
public float lastTextWhite
Field Value
- float
public Vector2 originalSize
Field Value
- Vector2
public ArenaSitting.ArenaPlayer player
Field Value
- ArenaSitting.ArenaPlayer
public MenuLabel playerNameLabel
Field Value
- MenuLabel
public MenuIllustration portrait
Field Value
- MenuIllustration
public float readyForNext
Field Value
- float
public float rightMostKillSymbol
Field Value
- float
public float rightMostKillSymbolWidth
Field Value
- float
Field Value
- bool
Field Value
- bool
Field Value
- float
Properties
public virtual float AvailableXDistForTrophies { get; }
Property Value
- float
public virtual bool DeadPortraint { get; }
Property Value
- bool
public virtual float KillsSymbolXpos { get; }
Property Value
- float
Methods
public float AllBoxesInPlaceFac(float timeStacker)
Parameters
timeStacker float
Returns
- float
BumpAndReveal()
public virtual void BumpAndReveal()
public static bool CollapseCreatureSymbols(IconSymbol.IconSymbolData A, IconSymbol.IconSymbolData B)
Parameters
A IconSymbol.IconSymbolData
B IconSymbol.IconSymbolData
Returns
- bool
public override void GrafUpdate(float timeStacker)
Parameters
timeStacker float
public virtual Vector2 IdealPos()
Returns
- Vector2
SecondsToMinutesAndSecondsString(int)
public string SecondsToMinutesAndSecondsString(int secs)
Parameters
secs int
Returns
- string
public override void Update()
public Color UseTextBaseColor(float timeStacker)
Parameters
timeStacker float
Returns
- Color
public float UseTextWhite(float timeStacker)
Parameters
timeStacker float
Returns
- float
public float UseWinnerColor(float timeStacker)
Parameters
timeStacker float
Returns
- float