Class PlayerResultBox.SymbolAndLabel
- Namespace
- Menu
- Assembly
- Assembly-CSharp.dll
public class PlayerResultBox.SymbolAndLabel : PositionedMenuObject
- Inheritance
-
PlayerResultBox.SymbolAndLabel
- Inherited Members
-
Constructors
SymbolAndLabel(Menu, MenuObject, Vector2, string, string, float)
public SymbolAndLabel(Menu menu, MenuObject owner, Vector2 pos, string symbolName, string initialLabel, float labelXOffset)
Parameters
menu Menu
owner MenuObject
pos Vector2
symbolName string
initialLabel string
labelXOffset float
Fields
countedAndDone
public bool countedAndDone
Field Value
- bool
counter
Field Value
- int
lastLightUp
Field Value
- float
lightUp
Field Value
- float
litUp
Field Value
- bool
menuLabel
public MenuLabel menuLabel
Field Value
- MenuLabel
symbol
public PlayerResultBox.Symbol symbol
Field Value
- PlayerResultBox.Symbol
Properties
displayValue
public int displayValue { get; set; }
Property Value
- int
Methods
ChangeLabelText(string)
public void ChangeLabelText(string newString)
Parameters
newString string
CurrLightUp(float)
public float CurrLightUp(float timeStacker)
Parameters
timeStacker float
Returns
- float
GrafUpdate(float)
public override void GrafUpdate(float timeStacker)
Parameters
timeStacker float
Set(int)
public void Set(int setTo)
Parameters
setTo int
Start()
Tick()
Tick(int)
public void Tick(int tickAdd)
Parameters
tickAdd int
Update()
public override void Update()