Table of Contents

Class SlowTimeHUD

Namespace
HUD
Assembly
Assembly-CSharp.dll
public class SlowTimeHUD : HudPart
Inheritance
SlowTimeHUD
Inherited Members

Constructors

SlowTimeHUD(SlowTimeTracker, ExpeditionHUD, HUD, float)

public SlowTimeHUD(ExpeditionGame.SlowTimeTracker tracker, ExpeditionHUD owner, HUD hud, float challengeHeight)

Parameters

tracker ExpeditionGame.SlowTimeTracker
owner ExpeditionHUD
hud HUD
challengeHeight float

Fields

backingSprite

public FSprite backingSprite

Field Value

FSprite

displayFade

public float displayFade

Field Value

float

expHUD

public ExpeditionHUD expHUD

Field Value

ExpeditionHUD

fade

public float fade

Field Value

float

foodMeter

public FoodMeter foodMeter

Field Value

FoodMeter

glowSprite

public FSprite glowSprite

Field Value

FSprite

hideFade

public float hideFade

Field Value

float

lastPos

public Vector2 lastPos

Field Value

Vector2

lastRotation

public float lastRotation

Field Value

float

pos

public Vector2 pos

Field Value

Vector2

progressSprite

public FSprite progressSprite

Field Value

FSprite

ringFade

public float ringFade

Field Value

float

rotation

public float rotation

Field Value

float

symbolSprite

public FSprite symbolSprite

Field Value

FSprite

tracker

public ExpeditionGame.SlowTimeTracker tracker

Field Value

ExpeditionGame.SlowTimeTracker

Properties

IsVisible

public bool IsVisible { get; }

Property Value

bool

Methods

Draw(float)

public override void Draw(float timeStacker)

Parameters

timeStacker float

DrawPos(float)

public Vector2 DrawPos(float timeStacker)

Parameters

timeStacker float

Returns

Vector2

Update()

public override void Update()