Class SlowTimeHUD
- Namespace
- HUD
- Assembly
- Assembly-CSharp.dll
public class SlowTimeHUD : HudPart
- Inheritance
-
SlowTimeHUD
- Inherited Members
-
Constructors
SlowTimeHUD(SlowTimeTracker, ExpeditionHUD, HUD, float)
public SlowTimeHUD(ExpeditionGame.SlowTimeTracker tracker, ExpeditionHUD owner, HUD hud, float challengeHeight)
Parameters
tracker ExpeditionGame.SlowTimeTracker
owner ExpeditionHUD
hud HUD
challengeHeight float
Fields
backingSprite
public FSprite backingSprite
Field Value
- FSprite
displayFade
Field Value
- float
expHUD
public ExpeditionHUD expHUD
Field Value
- ExpeditionHUD
fade
Field Value
- float
foodMeter
public FoodMeter foodMeter
Field Value
- FoodMeter
glowSprite
public FSprite glowSprite
Field Value
- FSprite
hideFade
Field Value
- float
lastPos
Field Value
- Vector2
lastRotation
public float lastRotation
Field Value
- float
pos
Field Value
- Vector2
progressSprite
public FSprite progressSprite
Field Value
- FSprite
ringFade
Field Value
- float
rotation
Field Value
- float
symbolSprite
public FSprite symbolSprite
Field Value
- FSprite
tracker
public ExpeditionGame.SlowTimeTracker tracker
Field Value
- ExpeditionGame.SlowTimeTracker
Properties
IsVisible
public bool IsVisible { get; }
Property Value
- bool
Methods
Draw(float)
public override void Draw(float timeStacker)
Parameters
timeStacker float
DrawPos(float)
public Vector2 DrawPos(float timeStacker)
Parameters
timeStacker float
Returns
- Vector2
Update()
public override void Update()