Class SteamSmoke.SteamParticle
- Namespace
- Smoke
- Assembly
- Assembly-CSharp.dll
public class SteamSmoke.SteamParticle : SpriteSmoke, IDrawable, IRunDuringDialog
- Inheritance
-
SteamSmoke.SteamParticle
- Implements
-
- Inherited Members
-
Fields
confines
public FloatRect confines
Field Value
- FloatRect
intensity
Field Value
- float
moveDir
Field Value
- float
upForce
Field Value
- float
Properties
ToMidSpeed
public override float ToMidSpeed { get; }
Property Value
- float
Methods
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Rad(int, float, float, float)
public override float Rad(int type, float useLife, float useStretched, float timeStacker)
Parameters
type int
useLife float
useStretched float
timeStacker float
Returns
- float
Reset(SmokeSystem, Vector2, Vector2, float)
public override void Reset(SmokeSystem newOwner, Vector2 pos, Vector2 vel, float lifeTime)
Parameters
newOwner SmokeSystem
pos Vector2
vel Vector2
lifeTime float
Update(bool)
public override void Update(bool eu)
Parameters
eu bool