Table of Contents

Class SteamSmoke.SteamParticle

Namespace
Smoke
Assembly
Assembly-CSharp.dll
public class SteamSmoke.SteamParticle : SpriteSmoke, IDrawable, IRunDuringDialog
Inheritance
SteamSmoke.SteamParticle
Implements
Inherited Members

Fields

confines

public FloatRect confines

Field Value

FloatRect

intensity

public float intensity

Field Value

float

moveDir

public float moveDir

Field Value

float

upForce

public float upForce

Field Value

float

Properties

ToMidSpeed

public override float ToMidSpeed { get; }

Property Value

float

Methods

public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer

ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)

public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette

DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)

public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2

InitiateSprites(SpriteLeaser, RoomCamera)

public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

Rad(int, float, float, float)

public override float Rad(int type, float useLife, float useStretched, float timeStacker)

Parameters

type int
useLife float
useStretched float
timeStacker float

Returns

float

Reset(SmokeSystem, Vector2, Vector2, float)

public override void Reset(SmokeSystem newOwner, Vector2 pos, Vector2 vel, float lifeTime)

Parameters

newOwner SmokeSystem
pos Vector2
vel Vector2
lifeTime float

Update(bool)

public override void Update(bool eu)

Parameters

eu bool