Class FireSmoke.FireSmokeParticle
- Namespace
- Smoke
- Assembly
- Assembly-CSharp.dll
public class FireSmoke.FireSmokeParticle : SpriteSmoke, IDrawable, IRunDuringDialog
- Inheritance
-
FireSmoke.FireSmokeParticle
- Implements
- Inherited Members
Fields
col
public float col
Field Value
colorA
public Color colorA
Field Value
- Color
colorFadeTime
public int colorFadeTime
Field Value
effectColor
public Color effectColor
Field Value
- Color
lastCol
public float lastCol
Field Value
moveDir
public float moveDir
Field Value
Methods
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaserRoomCamera.SpriteLeaserrCamRoomCamerapaletteRoomPalette
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaserRoomCamera.SpriteLeaserrCamRoomCameratimeStackerfloatcamPosVector2
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaserRoomCamera.SpriteLeaserrCamRoomCamera
Rad(int, float, float, float)
public override float Rad(int type, float useLife, float useStretched, float timeStacker)
Parameters
Returns
Reset(SmokeSystem, Vector2, Vector2, float)
public override void Reset(SmokeSystem newOwner, Vector2 pos, Vector2 vel, float lifeTime)
Parameters
newOwnerSmokeSystemposVector2velVector2lifeTimefloat
Update(bool)
public override void Update(bool eu)
Parameters
eubool