Class CyanLizardSmoke.CyanLizardParticle
- Namespace
- Smoke
- Assembly
- Assembly-CSharp.dll
public class CyanLizardSmoke.CyanLizardParticle : SpriteSmoke, IDrawable, IRunDuringDialog
- Inheritance
-
CyanLizardSmoke.CyanLizardParticle
- Implements
-
- Inherited Members
-
Fields
big
Field Value
- bool
counter
Field Value
- int
fadeColor
Field Value
- Color
lGraphics
public LizardGraphics lGraphics
Field Value
- LizardGraphics
moveDir
Field Value
- float
Methods
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Rad(int, float, float, float)
public override float Rad(int type, float useLife, float useStretched, float timeStacker)
Parameters
type int
useLife float
useStretched float
timeStacker float
Returns
- float
Reset(SmokeSystem, Vector2, Vector2, float)
public override void Reset(SmokeSystem newOwner, Vector2 pos, Vector2 vel, float newLifeTime)
Parameters
newOwner SmokeSystem
pos Vector2
vel Vector2
newLifeTime float
Update(bool)
public override void Update(bool eu)
Parameters
eu bool