Table of Contents

Class GateScene.SubScene.GateSceneActor

Namespace
OverseerHolograms
Assembly
Assembly-CSharp.dll
public class GateScene.SubScene.GateSceneActor : OverseerHologram.HologramPart
Inheritance
GateScene.SubScene.GateSceneActor
Derived
Inherited Members

Constructors

GateSceneActor(OverseerHologram, int, ActorID)

public GateSceneActor(OverseerHologram hologram, int firstSprite, GateScene.SubScene.GateSceneActor.ActorID ID)

Parameters

hologram OverseerHologram
firstSprite int
ID GateScene.SubScene.GateSceneActor.ActorID

Fields

ID

public GateScene.SubScene.GateSceneActor.ActorID ID

Field Value

GateScene.SubScene.GateSceneActor.ActorID

anchorY

public float anchorY

Field Value

float

idealPos

public Vector2? idealPos

Field Value

Vector2?

layers

public List<GateScene.SubScene.GateSceneActor.Layer> layers

Field Value

List<GateScene.SubScene.GateSceneActor.Layer>

myColor

public Color? myColor

Field Value

Color?

Properties

GetToColor

public override Color GetToColor { get; }

Property Value

Color

Methods

DrawSprites(SpriteLeaser, RoomCamera, float, Vector2, Vector2, Vector2, float, float, Color)

public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos, Vector2 partPos, Vector2 headPos, float useFade, float popOut, Color useColor)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
partPos Vector2
headPos Vector2
useFade float
popOut float
useColor Color

InitiateSprites(SpriteLeaser, RoomCamera)

public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

Update()

public override void Update()