Class GateScene.SubScene.GateSceneActor
- Namespace
- OverseerHolograms
- Assembly
- Assembly-CSharp.dll
public class GateScene.SubScene.GateSceneActor : OverseerHologram.HologramPart
- Inheritance
-
GateScene.SubScene.GateSceneActor
- Derived
- Inherited Members
Constructors
GateSceneActor(OverseerHologram, int, ActorID)
public GateSceneActor(OverseerHologram hologram, int firstSprite, GateScene.SubScene.GateSceneActor.ActorID ID)
Parameters
hologramOverseerHologramfirstSpriteintIDGateScene.SubScene.GateSceneActor.ActorID
Fields
ID
public GateScene.SubScene.GateSceneActor.ActorID ID
Field Value
anchorY
public float anchorY
Field Value
idealPos
public Vector2? idealPos
Field Value
- Vector2?
layers
public List<GateScene.SubScene.GateSceneActor.Layer> layers
Field Value
myColor
public Color? myColor
Field Value
- Color?
Properties
GetToColor
public override Color GetToColor { get; }
Property Value
- Color
Methods
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2, Vector2, Vector2, float, float, Color)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos, Vector2 partPos, Vector2 headPos, float useFade, float popOut, Color useColor)
Parameters
sLeaserRoomCamera.SpriteLeaserrCamRoomCameratimeStackerfloatcamPosVector2partPosVector2headPosVector2useFadefloatpopOutfloatuseColorColor
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaserRoomCamera.SpriteLeaserrCamRoomCamera
Update()
public override void Update()