Class SlugNPCAI
- Namespace
- MoreSlugcats
- Assembly
- Assembly-CSharp.dll
public class SlugNPCAI : ArtificialIntelligence, IUseItemTracker, IAINoiseReaction, IUseARelationshipTracker, IReactToSocialEvents, FriendTracker.IHaveFriendTracker
- Inheritance
-
SlugNPCAI
- Implements
-
- Inherited Members
-
Constructors
SlugNPCAI(AbstractCreature, World)
public SlugNPCAI(AbstractCreature creature, World world)
Parameters
creature AbstractCreature
world World
Fields
alreadyIdledAt
public List<WorldCoordinate> alreadyIdledAt
Field Value
- List<WorldCoordinate>
attackPos
public WorldCoordinate attackPos
Field Value
- WorldCoordinate
behaviorType
public SlugNPCAI.BehaviorType behaviorType
Field Value
- SlugNPCAI.BehaviorType
catchDelay
Field Value
- int
catchPoles
Field Value
- bool
changeAttackPositionDelay
public int changeAttackPositionDelay
Field Value
- int
combatDebug
public SlugNPCAI.CombatDebug combatDebug
Field Value
- SlugNPCAI.CombatDebug
cutCorners
Field Value
- bool
followCloseness
public float followCloseness
Field Value
- float
foodPreference
public float[] foodPreference
Field Value
- float[]
foodReaction
Field Value
- int
forceJump
Field Value
- int
grabTarget
public PhysicalObject grabTarget
Field Value
- PhysicalObject
heldWiggle
Field Value
- int
idleCounter
Field Value
- int
jumpDir
Field Value
- int
jumping
Field Value
- bool
lastIdleSpot
public WorldCoordinate? lastIdleSpot
Field Value
- WorldCoordinate?
nap
Field Value
- bool
pathingAssist
public SlugNPCAI.PathingAssist pathingAssist
Field Value
- SlugNPCAI.PathingAssist
personalityDebug
public SlugNPCAI.PersonalityDebug personalityDebug
Field Value
- SlugNPCAI.PersonalityDebug
playPos
Field Value
- Vector2
playWithItem
Field Value
- bool
previousAttackPositions
public List<IntVector2> previousAttackPositions
Field Value
- List<IntVector2>
testIdlePos
public WorldCoordinate testIdlePos
Field Value
- WorldCoordinate
testThrowPos
public WorldCoordinate testThrowPos
Field Value
- WorldCoordinate
throwAtTarget
Field Value
- int
toldToPlay
Field Value
- int
transportDelay
public int transportDelay
Field Value
- int
turnDelay
Field Value
- int
Properties
FunStuff
public bool FunStuff { get; }
Property Value
- bool
IsFull
public bool IsFull { get; }
Property Value
- bool
abstractAI
public SlugNPCAbstractAI abstractAI { get; }
Property Value
- SlugNPCAbstractAI
cat
public Player cat { get; }
Property Value
- Player
Methods
AnyClimb()
Returns
- bool
AteFood(PhysicalObject)
public void AteFood(PhysicalObject food)
Parameters
food PhysicalObject
AttackUpdate(ref WorldCoordinate, CreatureRepresentation)
public WorldCoordinate AttackUpdate(ref WorldCoordinate coord, Tracker.CreatureRepresentation target)
Parameters
coord WorldCoordinate
target Tracker.CreatureRepresentation
Returns
- WorldCoordinate
AttackingPrey()
public bool AttackingPrey()
Returns
- bool
AttackingThreat()
public bool AttackingThreat()
Returns
- bool
CanGrabItem(PhysicalObject)
public bool CanGrabItem(PhysicalObject obj)
Parameters
obj PhysicalObject
Returns
- bool
CareAboutHitting(Creature, Creature)
public bool CareAboutHitting(Creature crit, Creature intendedTarget)
Parameters
crit Creature
intendedTarget Creature
Returns
- bool
Communicate(Player)
public void Communicate(Player player)
Parameters
player Player
CorridorClimbing()
public bool CorridorClimbing()
Returns
- bool
CreateTrackerRepresentationForCreature(AbstractCreature)
public override Tracker.CreatureRepresentation CreateTrackerRepresentationForCreature(AbstractCreature otherCreature)
Parameters
otherCreature AbstractCreature
Returns
- Tracker.CreatureRepresentation
DecideBehavior()
public void DecideBehavior()
DefineFollowCloseness()
public void DefineFollowCloseness()
FindAttackPosition(CreatureRepresentation)
public void FindAttackPosition(Tracker.CreatureRepresentation target)
Parameters
target Tracker.CreatureRepresentation
GetFoodType(PhysicalObject)
public SlugNPCAI.Food GetFoodType(PhysicalObject food)
Parameters
food PhysicalObject
Returns
- SlugNPCAI.Food
GetUpcoming()
public List<MovementConnection> GetUpcoming()
Returns
- List<MovementConnection>
GiftRecieved(OwnedItemOnGround)
public void GiftRecieved(SocialEventRecognizer.OwnedItemOnGround giftOfferedToMe)
Parameters
giftOfferedToMe SocialEventRecognizer.OwnedItemOnGround
GoodAttackPos(CreatureRepresentation, int)
public bool GoodAttackPos(Tracker.CreatureRepresentation target, int chunk)
Parameters
target Tracker.CreatureRepresentation
chunk int
Returns
- bool
HasEdible()
Returns
- bool
HasLethal(Creature)
public bool HasLethal(Creature creature)
Parameters
creature Creature
Returns
- bool
HasLethal(Creature, bool)
public bool HasLethal(Creature creature, bool actuallyLethal)
Parameters
creature Creature
actuallyLethal bool
Returns
- bool
HoldingThis(PhysicalObject)
public bool HoldingThis(PhysicalObject obj)
Parameters
obj PhysicalObject
Returns
- bool
IdleBehavior()
public WorldCoordinate? IdleBehavior()
Returns
- WorldCoordinate?
IdleScore(WorldCoordinate)
public float IdleScore(WorldCoordinate tstPs)
Parameters
tstPs WorldCoordinate
Returns
- float
public void Jump(int direction, bool catchPoles, ref Player.InputPackage input)
Parameters
direction int
catchPoles bool
input Player.InputPackage
LethalWeaponScore(PhysicalObject, Creature)
public float LethalWeaponScore(PhysicalObject obj, Creature target)
Parameters
obj PhysicalObject
target Creature
Returns
- float
Move()
NearestLethalWeapon(Creature)
public PhysicalObject NearestLethalWeapon(Creature target)
Parameters
target Creature
Returns
- PhysicalObject
NeuronsLegal()
public bool NeuronsLegal()
Returns
- bool
NoSolidTilesBetween(int, int, int)
public bool NoSolidTilesBetween(int xA, int xB, int y)
Parameters
xA int
xB int
y int
Returns
- bool
OnAnyBeam()
Returns
- bool
OnHorizontalBeam()
public bool OnHorizontalBeam()
Returns
- bool
OnVerticalBeam()
public bool OnVerticalBeam()
Returns
- bool
PassingGrab()
public void PassingGrab()
ReactToNoise(TheorizedSource, InGameNoise)
public void ReactToNoise(NoiseTracker.TheorizedSource source, InGameNoise noise)
Parameters
source NoiseTracker.TheorizedSource
noise InGameNoise
SeeThrownWeapon(PhysicalObject, Creature)
public void SeeThrownWeapon(PhysicalObject obj, Creature thrower)
Parameters
obj PhysicalObject
thrower Creature
SetupFoodPrefs()
public void SetupFoodPrefs()
SocialEvent(EventID, Creature, Creature, PhysicalObject)
public void SocialEvent(SocialEventRecognizer.EventID ID, Creature subjectCrit, Creature objectCrit, PhysicalObject involvedItem)
Parameters
ID SocialEventRecognizer.EventID
subjectCrit Creature
objectCrit Creature
involvedItem PhysicalObject
SpearThrowPositionScore(WorldCoordinate, IntVector2, ref List<IntVector2>)
public float SpearThrowPositionScore(WorldCoordinate tst, IntVector2 creaturePosition, ref List<IntVector2> creatureMovementArea)
Parameters
tst WorldCoordinate
creaturePosition IntVector2
creatureMovementArea List<IntVector2>
Returns
- float
TheoreticallyEatMeat(Creature, bool)
public bool TheoreticallyEatMeat(Creature crit, bool excludeCentipedes)
Parameters
crit Creature
excludeCentipedes bool
Returns
- bool
TileClimbable(WorldCoordinate)
public bool TileClimbable(WorldCoordinate coordinate)
Parameters
coordinate WorldCoordinate
Returns
- bool
TrackItem(AbstractPhysicalObject)
public bool TrackItem(AbstractPhysicalObject obj)
Parameters
obj AbstractPhysicalObject
Returns
- bool
TravelPreference(MovementConnection, PathCost)
public override PathCost TravelPreference(MovementConnection coord, PathCost cost)
Parameters
coord MovementConnection
cost PathCost
Returns
- PathCost
Tunnel(WorldCoordinate)
public bool Tunnel(WorldCoordinate coordinate)
Parameters
coordinate WorldCoordinate
Returns
- bool
Update()
public override void Update()
WantsToEatThis(PhysicalObject)
public bool WantsToEatThis(PhysicalObject obj)
Parameters
obj PhysicalObject
Returns
- bool