Class GourmandMeter
- Namespace
- MoreSlugcats
- Assembly
- Assembly-CSharp.dll
public class GourmandMeter : HudPart
- Inheritance
-
GourmandMeter
- Inherited Members
-
Constructors
GourmandMeter(HUD, FContainer)
public GourmandMeter(HUD hud, FContainer fContainer)
Parameters
hud HUD
fContainer FContainer
Fields
CollectedSymbols
public List<GourmandMeter.CollectionSymbol> CollectedSymbols
Field Value
- List<GourmandMeter.CollectionSymbol>
CurrentProgress
public List<int> CurrentProgress
Field Value
- List<int>
GameWinState
public WinState GameWinState
Field Value
- WinState
HUDfContainer
public FContainer HUDfContainer
Field Value
- FContainer
InternalCheckForUpdate
public int InternalCheckForUpdate
Field Value
- int
NextCollectionSymbol
public GourmandMeter.CollectionSymbol NextCollectionSymbol
Field Value
- GourmandMeter.CollectionSymbol
PreviousProgress
public List<int> PreviousProgress
Field Value
- List<int>
ShowingFromPersonalPriority
public bool ShowingFromPersonalPriority
Field Value
- bool
animationUpdateCounter
public int animationUpdateCounter
Field Value
- int
animationUpdateCounterMax
public int animationUpdateCounterMax
Field Value
- int
fade
Field Value
- float
lastFade
Field Value
- float
lastPos
Field Value
- Vector2
pos
Field Value
- Vector2
remainVisibleCounter
public int remainVisibleCounter
Field Value
- int
visibleRows
Field Value
- int
Properties
Show
public bool Show { get; }
Property Value
- bool
Methods
Draw(float)
public override void Draw(float timeStacker)
Parameters
timeStacker float
DrawPos(float)
public Vector2 DrawPos(float timeStacker)
Parameters
timeStacker float
Returns
- Vector2
Update()
public override void Update()
UpdateFromTrackerState()
public bool UpdateFromTrackerState()
Returns
- bool
UpdatePredictedNextItem()
public void UpdatePredictedNextItem()