Class GooieDuck
- Namespace
- MoreSlugcats
- Assembly
- Assembly-CSharp.dll
public class GooieDuck : PlayerCarryableItem, IDrawable, IPlayerEdible
- Inheritance
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GooieDuck
- Implements
-
- Inherited Members
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Constructors
GooieDuck(AbstractPhysicalObject)
public GooieDuck(AbstractPhysicalObject abstractPhysicalObject)
Parameters
abstractPhysicalObject AbstractPhysicalObject
Fields
CoreColor
Field Value
- Color
HomePos
Field Value
- Vector2
HuskColor
Field Value
- Color
PulserA
Field Value
- float
PulserB
Field Value
- float
StringGoals
public Vector2[] StringGoals
Field Value
- Vector2[]
StringSnapPercent
public float[] StringSnapPercent
Field Value
- float[]
StringsBroke
Field Value
- bool
bites
Field Value
- int
darkness
Field Value
- float
failedStrings
public bool[] failedStrings
Field Value
- bool[]
lastDarkness
public float lastDarkness
Field Value
- float
lastRotation
public Vector2 lastRotation
Field Value
- Vector2
lastSmoulder
public float lastSmoulder
Field Value
- float
rotation
Field Value
- Vector2
segmentCount
Field Value
- int
setRotation
public Vector2? setRotation
Field Value
- Vector2?
smolder
Field Value
- Smolder
Properties
AbstrConsumable
public AbstractConsumable AbstrConsumable { get; }
Property Value
- AbstractConsumable
AutomaticPickUp
public bool AutomaticPickUp { get; }
Property Value
- bool
BitesLeft
public int BitesLeft { get; }
Property Value
- int
Edible
public bool Edible { get; }
Property Value
- bool
FoodPoints
public int FoodPoints { get; }
Property Value
- int
Methods
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
BitByPlayer(Grasp, bool)
public void BitByPlayer(Creature.Grasp grasp, bool eu)
Parameters
grasp Creature.Grasp
eu bool
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
HitByWeapon(Weapon)
public override void HitByWeapon(Weapon weapon)
Parameters
weapon Weapon
InitiateSprites(SpriteLeaser, RoomCamera)
public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
NewRoom(Room)
public override void NewRoom(Room newRoom)
Parameters
newRoom Room
PlaceInRoom(Room)
public override void PlaceInRoom(Room placeRoom)
Parameters
placeRoom Room
ThrowByPlayer()
public void ThrowByPlayer()
Update(bool)
public override void Update(bool eu)
Parameters
eu bool