Table of Contents

Class BumpBehaviour

Namespace
Menu.Remix.MixedUI
Assembly
Assembly-CSharp.dll
public class BumpBehaviour
Inheritance
BumpBehaviour
Inherited Members

Constructors

public BumpBehaviour(UIelement owner)

Parameters

owner UIelement

Fields

public bool? _focused

Field Value

bool?
public bool? _greyedOut

Field Value

bool?
public bool? _held

Field Value

bool?
public int _scrollCounter

Field Value

int
public int _scrollInitCounter

Field Value

int
public float col

Field Value

float
public float extraSizeBump

Field Value

float
public float flash

Field Value

float
public bool flashBool

Field Value

bool
public readonly UIelement owner

Field Value

UIelement
public float sin

Field Value

float
public float sizeBump

Field Value

float

Properties

public float AddSize { get; }

Property Value

float
public float FillAlpha { get; }

Property Value

float
public bool Focused { get; set; }

Property Value

bool
public bool greyedOut { get; set; }

Property Value

bool
public bool held { get; set; }

Property Value

bool

Methods

public bool ButtonPress(BumpBehaviour.ButtonType type)

Parameters

type BumpBehaviour.ButtonType

Returns

bool
public Color GetColor(Color orig)

Parameters

orig Color

Returns

Color
public bool JoystickHeld(IntVector2 direction, float speed = 1)

Parameters

direction IntVector2
speed float

Returns

bool
public bool JoystickHeld(int xDir, int yDir, float speed = 1)

Parameters

xDir int
yDir int
speed float

Returns

bool
public int JoystickHeldAxis(bool vertical, float speed = 1)

Parameters

vertical bool
speed float

Returns

int
public bool JoystickPress(IntVector2 direction)

Parameters

direction IntVector2

Returns

bool
public bool JoystickPress(int xDir, int yDir)

Parameters

xDir int
yDir int

Returns

bool
public int JoystickPressAxis(bool vertical)

Parameters

vertical bool

Returns

int
public float Sin(float period = 30)

Parameters

period float

Returns

float
public void Update()