Class HUDCircle
- Namespace
- HUD
- Assembly
- Assembly-CSharp.dll
- Inheritance
-
HUDCircle
- Inherited Members
-
Constructors
HUDCircle(HUD, SnapToGraphic, FContainer, int)
public HUDCircle(HUD hud, HUDCircle.SnapToGraphic snapGraphic, FContainer container, int color)
Parameters
hud HUD
snapGraphic HUDCircle.SnapToGraphic
container FContainer
color int
Fields
basicShader
public FShader basicShader
Field Value
- FShader
circleShader
public FShader circleShader
Field Value
- FShader
color
Field Value
- int
fade
Field Value
- float
forceColor
Field Value
- Color?
hud
Field Value
- HUD
lastFade
Field Value
- float
lastPos
Field Value
- Vector2
lastRad
Field Value
- float
lastThickness
public float lastThickness
Field Value
- float
pos
Field Value
- Vector2
rad
Field Value
- float
snapGraphic
public HUDCircle.SnapToGraphic snapGraphic
Field Value
- HUDCircle.SnapToGraphic
snapRad
Field Value
- float
snapThickness
public float snapThickness
Field Value
- float
sprite
Field Value
- FSprite
thickness
Field Value
- float
visible
Field Value
- bool
Properties
Snapped
public bool Snapped { get; }
Property Value
- bool
Methods
ClearSprite()
public void ClearSprite()
Draw(float)
public void Draw(float timeStacker)
Parameters
timeStacker float
SetToSnap()
Update()