Table of Contents

Class HUDCircle

Namespace
HUD
Assembly
Assembly-CSharp.dll
public class HUDCircle
Inheritance
HUDCircle
Inherited Members

Constructors

public HUDCircle(HUD hud, HUDCircle.SnapToGraphic snapGraphic, FContainer container, int color)

Parameters

hud HUD
snapGraphic HUDCircle.SnapToGraphic
container FContainer
color int

Fields

basicShader

public FShader basicShader

Field Value

FShader

circleShader

public FShader circleShader

Field Value

FShader

color

public int color

Field Value

int

fade

public float fade

Field Value

float

forceColor

public Color? forceColor

Field Value

Color?

hud

public HUD hud

Field Value

HUD

lastFade

public float lastFade

Field Value

float

lastPos

public Vector2 lastPos

Field Value

Vector2

lastRad

public float lastRad

Field Value

float

lastThickness

public float lastThickness

Field Value

float

pos

public Vector2 pos

Field Value

Vector2

rad

public float rad

Field Value

float

snapGraphic

public HUDCircle.SnapToGraphic snapGraphic

Field Value

HUDCircle.SnapToGraphic

snapRad

public float snapRad

Field Value

float

snapThickness

public float snapThickness

Field Value

float

sprite

public FSprite sprite

Field Value

FSprite

thickness

public float thickness

Field Value

float

visible

public bool visible

Field Value

bool

Properties

Snapped

public bool Snapped { get; }

Property Value

bool

Methods

ClearSprite()

public void ClearSprite()

Draw(float)

public void Draw(float timeStacker)

Parameters

timeStacker float

SetToSnap()

public void SetToSnap()

Update()

public void Update()