Table of Contents

Class WinState.FloatTracker

Namespace
Global
Assembly
Assembly-CSharp.dll
public class WinState.FloatTracker : WinState.EndgameTracker
Inheritance
WinState.FloatTracker
Inherited Members

Constructors

FloatTracker(EndgameID, float, float, float, float)

public FloatTracker(WinState.EndgameID ID, float dflt, float min, float showFrom, float max)

Parameters

ID WinState.EndgameID
dflt float
min float
showFrom float
max float

Fields

dflt

public float dflt

Field Value

float

lastShownProgress

public float lastShownProgress

Field Value

float

max

public float max

Field Value

float

min

public float min

Field Value

float

progress

public float progress

Field Value

float

showFrom

public float showFrom

Field Value

float

Properties

AnyProgressToSave

public override bool AnyProgressToSave { get; }

Property Value

bool

AnyProgressToShow

public override bool AnyProgressToShow { get; }

Property Value

bool

GoalAlreadyFullfilled

public override bool GoalAlreadyFullfilled { get; }

Property Value

bool

GoalFullfilled

public override bool GoalFullfilled { get; }

Property Value

bool

Methods

FromString(string[])

public override void FromString(string[] splt)

Parameters

splt string[]

SetProgress(float)

public void SetProgress(float v)

Parameters

v float

ToString()

public override string ToString()

Returns

string