Class WinState.FloatTracker
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class WinState.FloatTracker : WinState.EndgameTracker
- Inheritance
-
WinState.FloatTracker
- Inherited Members
-
Constructors
FloatTracker(EndgameID, float, float, float, float)
public FloatTracker(WinState.EndgameID ID, float dflt, float min, float showFrom, float max)
Parameters
ID WinState.EndgameID
dflt float
min float
showFrom float
max float
Fields
dflt
Field Value
- float
lastShownProgress
public float lastShownProgress
Field Value
- float
max
Field Value
- float
min
Field Value
- float
progress
Field Value
- float
showFrom
Field Value
- float
Properties
AnyProgressToSave
public override bool AnyProgressToSave { get; }
Property Value
- bool
AnyProgressToShow
public override bool AnyProgressToShow { get; }
Property Value
- bool
GoalAlreadyFullfilled
public override bool GoalAlreadyFullfilled { get; }
Property Value
- bool
GoalFullfilled
public override bool GoalFullfilled { get; }
Property Value
- bool
Methods
FromString(string[])
public override void FromString(string[] splt)
Parameters
splt string[]
SetProgress(float)
public void SetProgress(float v)
Parameters
v float
ToString()
public override string ToString()
Returns
- string