Class SwollenWaterNut
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class SwollenWaterNut : PlayerCarryableItem, IDrawable, IPlayerEdible
- Inheritance
-
SwollenWaterNut
- Implements
-
- Inherited Members
-
Constructors
SwollenWaterNut(AbstractPhysicalObject)
public SwollenWaterNut(AbstractPhysicalObject abstractPhysicalObject)
Parameters
abstractPhysicalObject AbstractPhysicalObject
Fields
addAbstractEntity
public bool addAbstractEntity
Field Value
- bool
bites
Field Value
- int
darkness
Field Value
- float
lastDarkness
public float lastDarkness
Field Value
- float
lastPlop
Field Value
- float
lastProp
Field Value
- float
lastRotation
public Vector2 lastRotation
Field Value
- Vector2
plop
Field Value
- float
prop
Field Value
- float
propSpeed
Field Value
- float
rotation
Field Value
- Vector2
setRotation
public Vector2? setRotation
Field Value
- Vector2?
Properties
AbstrConsumable
public AbstractConsumable AbstrConsumable { get; }
Property Value
- AbstractConsumable
AutomaticPickUp
public bool AutomaticPickUp { get; }
Property Value
- bool
BitesLeft
public int BitesLeft { get; }
Property Value
- int
Edible
public bool Edible { get; }
Property Value
- bool
FoodPoints
public int FoodPoints { get; }
Property Value
- int
Methods
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
BitByPlayer(Grasp, bool)
public void BitByPlayer(Creature.Grasp grasp, bool eu)
Parameters
grasp Creature.Grasp
eu bool
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
PlaceInRoom(Room)
public override void PlaceInRoom(Room placeRoom)
Parameters
placeRoom Room
TerrainImpact(int, IntVector2, float, bool)
public override void TerrainImpact(int chunk, IntVector2 direction, float speed, bool firstContact)
Parameters
chunk int
direction IntVector2
speed float
firstContact bool
ThrowByPlayer()
public void ThrowByPlayer()
Update(bool)
public override void Update(bool eu)
Parameters
eu bool