Table of Contents

Class SwollenWaterNut

Namespace
Global
Assembly
Assembly-CSharp.dll
public class SwollenWaterNut : PlayerCarryableItem, IDrawable, IPlayerEdible
Inheritance
SwollenWaterNut
Implements
Inherited Members

Constructors

SwollenWaterNut(AbstractPhysicalObject)

public SwollenWaterNut(AbstractPhysicalObject abstractPhysicalObject)

Parameters

abstractPhysicalObject AbstractPhysicalObject

Fields

addAbstractEntity

public bool addAbstractEntity

Field Value

bool

bites

public int bites

Field Value

int

darkness

public float darkness

Field Value

float

lastDarkness

public float lastDarkness

Field Value

float

lastPlop

public float lastPlop

Field Value

float

lastProp

public float lastProp

Field Value

float

lastRotation

public Vector2 lastRotation

Field Value

Vector2

plop

public float plop

Field Value

float

prop

public float prop

Field Value

float

propSpeed

public float propSpeed

Field Value

float

rotation

public Vector2 rotation

Field Value

Vector2

setRotation

public Vector2? setRotation

Field Value

Vector2?

Properties

AbstrConsumable

public AbstractConsumable AbstrConsumable { get; }

Property Value

AbstractConsumable

AutomaticPickUp

public bool AutomaticPickUp { get; }

Property Value

bool

BitesLeft

public int BitesLeft { get; }

Property Value

int

Edible

public bool Edible { get; }

Property Value

bool

FoodPoints

public int FoodPoints { get; }

Property Value

int

Methods

public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer

ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)

public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette

BitByPlayer(Grasp, bool)

public void BitByPlayer(Creature.Grasp grasp, bool eu)

Parameters

grasp Creature.Grasp
eu bool

DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)

public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2

InitiateSprites(SpriteLeaser, RoomCamera)

public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

PlaceInRoom(Room)

public override void PlaceInRoom(Room placeRoom)

Parameters

placeRoom Room

TerrainImpact(int, IntVector2, float, bool)

public override void TerrainImpact(int chunk, IntVector2 direction, float speed, bool firstContact)

Parameters

chunk int
direction IntVector2
speed float
firstContact bool

ThrowByPlayer()

public void ThrowByPlayer()

Update(bool)

public override void Update(bool eu)

Parameters

eu bool