Class SLOrcacleState
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class SLOrcacleState
- Inheritance
-
SLOrcacleState
- Inherited Members
-
Constructors
SLOrcacleState(bool, Name)
public SLOrcacleState(bool isDebugState, SlugcatStats.Name saveStateNumber)
Parameters
isDebugState bool
saveStateNumber SlugcatStats.Name
Fields
alreadyTalkedAboutItems
public List<EntityID> alreadyTalkedAboutItems
Field Value
- List<EntityID>
increaseLikeOnSave
public bool increaseLikeOnSave
Field Value
- bool
integers
Field Value
- int[]
isDebugState
Field Value
- bool
likesPlayer
Field Value
- float
miscBools
Field Value
- bool[]
miscItemsDescribed
public List<SLOracleBehaviorHasMark.MiscItemType> miscItemsDescribed
Field Value
- List<SLOracleBehaviorHasMark.MiscItemType>
shownEnergyCell
public bool shownEnergyCell
Field Value
- bool
significantPearls
public List<DataPearl.AbstractDataPearl.DataPearlType> significantPearls
Field Value
- List<DataPearl.AbstractDataPearl.DataPearlType>
talkedAboutPebblesDeath
public bool talkedAboutPebblesDeath
Field Value
- bool
unrecognizedIntegers
public int[] unrecognizedIntegers
Field Value
- int[]
unrecognizedMiscBools
public bool[] unrecognizedMiscBools
Field Value
- bool[]
unrecognizedSaveStrings
public List<string> unrecognizedSaveStrings
Field Value
- List<string>
Properties
GetOpinion
public SLOrcacleState.PlayerOpinion GetOpinion { get; }
Property Value
- SLOrcacleState.PlayerOpinion
SpeakingTerms
public bool SpeakingTerms { get; }
Property Value
- bool
annoyances
public int annoyances { get; set; }
Property Value
- int
chatLogA
public int chatLogA { get; set; }
Property Value
- int
chatLogB
public int chatLogB { get; set; }
Property Value
- int
hasToldPlayerNotToEatNeurons
public bool hasToldPlayerNotToEatNeurons { get; set; }
Property Value
- bool
leaves
public int leaves { get; set; }
Property Value
- int
miscPearlCounter
public int miscPearlCounter { get; set; }
Property Value
- int
neuronGiveConversationCounter
public int neuronGiveConversationCounter { get; set; }
Property Value
- int
neuronsLeft
public int neuronsLeft { get; set; }
Property Value
- int
playerEncounters
public int playerEncounters { get; set; }
Property Value
- int
playerEncountersWithMark
public int playerEncountersWithMark { get; set; }
Property Value
- int
totNeuronsGiven
public int totNeuronsGiven { get; set; }
Property Value
- int
totalInterruptions
public int totalInterruptions { get; set; }
Property Value
- int
totalItemsBrought
public int totalItemsBrought { get; set; }
Property Value
- int
totalPearlsBrought
public int totalPearlsBrought { get; set; }
Property Value
- int
Methods
AddItemToAlreadyTalkedAbout(EntityID)
public void AddItemToAlreadyTalkedAbout(EntityID ID)
Parameters
ID EntityID
ForceResetState(Name)
public void ForceResetState(SlugcatStats.Name saveStateNumber)
Parameters
saveStateNumber SlugcatStats.Name
FromString(string)
public void FromString(string s)
Parameters
s string
HaveIAlreadyDescribedThisItem(EntityID)
public bool HaveIAlreadyDescribedThisItem(EntityID ID)
Parameters
ID EntityID
Returns
- bool
InfluenceLike(float)
public void InfluenceLike(float influence)
Parameters
influence float
ToString()
public override string ToString()
Returns
- string