Class RedsIllness.RedsIllnessEffect
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class RedsIllness.RedsIllnessEffect : CosmeticSprite, IDrawable, IRunDuringDialog
- Inheritance
-
RedsIllness.RedsIllnessEffect
- Implements
-
- Inherited Members
-
Constructors
RedsIllnessEffect(RedsIllness, Room)
public RedsIllnessEffect(RedsIllness illness, Room room)
Parameters
illness RedsIllness
room Room
Fields
fade
Field Value
- float
fluc
Field Value
- float
fluc1
Field Value
- float
fluc2
Field Value
- float
fluc3
Field Value
- float
illness
public RedsIllness illness
Field Value
- RedsIllness
lastFade
Field Value
- float
lastRot
Field Value
- float
lastViableFade
public float lastViableFade
Field Value
- float
rot
Field Value
- float
rotDir
Field Value
- float
sin
Field Value
- float
soundLoop
public DisembodiedDynamicSoundLoop soundLoop
Field Value
- DisembodiedDynamicSoundLoop
viableFade
Field Value
- float
Methods
CanShowPlayer(Player)
public static bool CanShowPlayer(Player player)
Parameters
player Player
Returns
- bool
Destroy()
public override void Destroy()
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
TotFade(float)
public float TotFade(float timeStacker)
Parameters
timeStacker float
Returns
- float
Update(bool)
public override void Update(bool eu)
Parameters
eu bool