Class RedsIllness
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
- Inheritance
-
RedsIllness
- Inherited Members
-
Constructors
RedsIllness(Player, int)
public RedsIllness(Player player, int cycle)
Parameters
player Player
cycle int
Fields
counter
Field Value
- int
curedForTheCycle
public bool curedForTheCycle
Field Value
- bool
cycle
Field Value
- int
effect
public RedsIllness.RedsIllnessEffect effect
Field Value
- RedsIllness.RedsIllnessEffect
fadeOutSlow
Field Value
- bool
fit
Field Value
- float
fitLength
Field Value
- float
fitSeverity
Field Value
- float
floatFood
Field Value
- float
init
Field Value
- bool
player
Field Value
- Player
totFoodCounter
public float totFoodCounter
Field Value
- float
Properties
CurrentFitIntensity
public float CurrentFitIntensity { get; }
Property Value
- float
FoodFac
public float FoodFac { get; }
Property Value
- float
FoodToBeOkay
public int FoodToBeOkay { get; }
Property Value
- int
Severity
public float Severity { get; }
Property Value
- float
TimeFactor
public float TimeFactor { get; }
Property Value
- float
Methods
AbortFit()
AddFood(int)
public void AddFood(int i)
Parameters
i int
AddQuarterFood()
public void AddQuarterFood()
GetBetter()
RedsCycles(bool)
public static int RedsCycles(bool extraCycles)
Parameters
extraCycles bool
Returns
- int
Update()
UpdateFood()