Class Mushroom
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class Mushroom : PlayerCarryableItem, IDrawable, IPlayerEdible
- Inheritance
-
Mushroom
- Implements
-
- Inherited Members
-
Constructors
Mushroom(AbstractPhysicalObject)
public Mushroom(AbstractPhysicalObject abstractPhysicalObject)
Parameters
abstractPhysicalObject AbstractPhysicalObject
Fields
darkness
Field Value
- float
growPos
Field Value
- Vector2?
hoverDirAdd
Field Value
- float
hoverPos
Field Value
- Vector2
hue
Field Value
- float
lastDarkness
public float lastDarkness
Field Value
- float
lastRotation
public Vector2 lastRotation
Field Value
- Vector2
rotation
Field Value
- Vector2
setRotation
public Vector2? setRotation
Field Value
- Vector2?
stalk
public Mushroom.StalkPart[] stalk
Field Value
- StalkPart[]
stalkColor
Field Value
- Color
Properties
AbstrConsumable
public AbstractConsumable AbstrConsumable { get; }
Property Value
- AbstractConsumable
AutomaticPickUp
public bool AutomaticPickUp { get; }
Property Value
- bool
BitesLeft
public int BitesLeft { get; }
Property Value
- int
Edible
public bool Edible { get; }
Property Value
- bool
EffectSprite
public int EffectSprite { get; }
Property Value
- int
FoodPoints
public int FoodPoints { get; }
Property Value
- int
HatSprite
public int HatSprite { get; }
Property Value
- int
StalkSprite
public int StalkSprite { get; }
Property Value
- int
TotalSprites
public int TotalSprites { get; }
Property Value
- int
Methods
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
BitByPlayer(Grasp, bool)
public void BitByPlayer(Creature.Grasp grasp, bool eu)
Parameters
grasp Creature.Grasp
eu bool
ConnectStalkSegment(int)
public void ConnectStalkSegment(int i)
Parameters
i int
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
HitByWeapon(Weapon)
public override void HitByWeapon(Weapon weapon)
Parameters
weapon Weapon
InitiateSprites(SpriteLeaser, RoomCamera)
public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
NewRoom(Room)
public override void NewRoom(Room newRoom)
Parameters
newRoom Room
PlaceInRoom(Room)
public override void PlaceInRoom(Room placeRoom)
Parameters
placeRoom Room
ResetParts()
ThrowByPlayer()
public void ThrowByPlayer()
Update(bool)
public override void Update(bool eu)
Parameters
eu bool