Class MeltLights
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class MeltLights : UpdatableAndDeletable, IDrawable
- Inheritance
-
MeltLights
- Implements
-
- Inherited Members
-
Constructors
MeltLights(RoomEffect, Room)
public MeltLights(RoomSettings.RoomEffect effect, Room rm)
Parameters
effect RoomSettings.RoomEffect
rm Room
Fields
color
Field Value
- Color
effect
public RoomSettings.RoomEffect effect
Field Value
- RoomSettings.RoomEffect
hasLookedForVoidSea
public bool hasLookedForVoidSea
Field Value
- bool
voidSeaEffect
public VoidSeaScene voidSeaEffect
Field Value
- VoidSeaScene
wait
Field Value
- float
Properties
Amount
public float Amount { get; }
Property Value
- float
SpawnChance
public float SpawnChance { get; }
Property Value
- float
Methods
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Update(bool)
public override void Update(bool eu)
Parameters
eu bool