Table of Contents

Class LizardLimb

Namespace
Global
Assembly
Assembly-CSharp.dll
public class LizardLimb : Limb
Inheritance
LizardLimb
Inherited Members

Constructors

LizardLimb(GraphicsModule, BodyChunk, int, float, float, float, float, float, LizardLimb)

public LizardLimb(GraphicsModule owner, BodyChunk connectionChunk, int num, float rad, float sfFric, float aFric, float huntSpeed, float quickness, LizardLimb otherLimbInPair)

Parameters

owner GraphicsModule
connectionChunk BodyChunk
num int
rad float
sfFric float
aFric float
huntSpeed float
quickness float
otherLimbInPair LizardLimb

Fields

currentlyDisabled

public bool currentlyDisabled

Field Value

bool

extraLongStep

public bool extraLongStep

Field Value

bool

flip

public float flip

Field Value

float

grabPos

public Vector2 grabPos

Field Value

Vector2

grabSound

public SoundID grabSound

Field Value

SoundID

gripCounter

public int gripCounter

Field Value

int

jointDist

public float jointDist

Field Value

float

otherLimbInPair

public LizardLimb otherLimbInPair

Field Value

LizardLimb

reachingForTerrain

public bool reachingForTerrain

Field Value

bool

releaseSeound

public SoundID releaseSeound

Field Value

SoundID

soundBool

public bool soundBool

Field Value

bool

Properties

StepLength

public float StepLength { get; }

Property Value

float

health

public float health { get; }

Property Value

float

Methods

GrabbedTerrain()

public override void GrabbedTerrain()

Reset(Vector2)

public override void Reset(Vector2 resetPoint)

Parameters

resetPoint Vector2

Update()

public override void Update()