Class LizardLimb
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class LizardLimb : Limb
- Inheritance
-
LizardLimb
- Inherited Members
Constructors
LizardLimb(GraphicsModule, BodyChunk, int, float, float, float, float, float, LizardLimb)
public LizardLimb(GraphicsModule owner, BodyChunk connectionChunk, int num, float rad, float sfFric, float aFric, float huntSpeed, float quickness, LizardLimb otherLimbInPair)
Parameters
ownerGraphicsModuleconnectionChunkBodyChunknumintradfloatsfFricfloataFricfloathuntSpeedfloatquicknessfloatotherLimbInPairLizardLimb
Fields
currentlyDisabled
public bool currentlyDisabled
Field Value
extraLongStep
public bool extraLongStep
Field Value
flip
public float flip
Field Value
grabPos
public Vector2 grabPos
Field Value
- Vector2
grabSound
public SoundID grabSound
Field Value
gripCounter
public int gripCounter
Field Value
jointDist
public float jointDist
Field Value
otherLimbInPair
public LizardLimb otherLimbInPair
Field Value
reachingForTerrain
public bool reachingForTerrain
Field Value
releaseSeound
public SoundID releaseSeound
Field Value
soundBool
public bool soundBool
Field Value
Properties
StepLength
public float StepLength { get; }
Property Value
health
public float health { get; }
Property Value
Methods
GrabbedTerrain()
public override void GrabbedTerrain()
Reset(Vector2)
public override void Reset(Vector2 resetPoint)
Parameters
resetPointVector2
Update()
public override void Update()