Class FPDebugRenderer
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class FPDebugRenderer : MonoBehaviour
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourFPDebugRenderer
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.useGUILayoutBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectOfType<T>()Object.ToString()Object.nameObject.hideFlags
Fields
IS_ENABLED
public static bool IS_ENABLED
Field Value
_color
public Color _color
Field Value
- Color
_container
public FContainer _container
Field Value
_drawHolder
public FContainer _drawHolder
Field Value
_nodes
public List<FNode> _nodes
Field Value
shouldUpdateColliders
public bool shouldUpdateColliders
Field Value
Methods
Create(GameObject, FContainer, uint, bool)
public static FPDebugRenderer Create(GameObject targetGameObject, FContainer container, uint color, bool shouldUpdateColliders)
Parameters
targetGameObjectGameObjectcontainerFContainercoloruintshouldUpdateCollidersbool
Returns
Init(FContainer, uint, bool)
public void Init(FContainer container, uint color, bool shouldUpdateColliders)
Parameters
containerFContainercoloruintshouldUpdateCollidersbool
OnDestroy()
public void OnDestroy()
Update()
public void Update()
UpdateColliders()
public void UpdateColliders()