Table of Contents

Class FPDebugRenderer

Namespace
Global
Assembly
Assembly-CSharp.dll
public class FPDebugRenderer : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
FPDebugRenderer
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags

Fields

IS_ENABLED

public static bool IS_ENABLED

Field Value

bool

_color

public Color _color

Field Value

Color

_container

public FContainer _container

Field Value

FContainer

_drawHolder

public FContainer _drawHolder

Field Value

FContainer

_nodes

public List<FNode> _nodes

Field Value

List<FNode>

shouldUpdateColliders

public bool shouldUpdateColliders

Field Value

bool

Methods

public static FPDebugRenderer Create(GameObject targetGameObject, FContainer container, uint color, bool shouldUpdateColliders)

Parameters

targetGameObject GameObject
container FContainer
color uint
shouldUpdateColliders bool

Returns

FPDebugRenderer
public void Init(FContainer container, uint color, bool shouldUpdateColliders)

Parameters

container FContainer
color uint
shouldUpdateColliders bool

OnDestroy()

public void OnDestroy()

Update()

public void Update()

UpdateColliders()

public void UpdateColliders()