Class EggBugEgg
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class EggBugEgg : PlayerCarryableItem, IDrawable, IPlayerEdible
- Inheritance
-
EggBugEgg
- Implements
-
- Inherited Members
-
Constructors
EggBugEgg(AbstractPhysicalObject)
public EggBugEgg(AbstractPhysicalObject abstractPhysicalObject)
Parameters
abstractPhysicalObject AbstractPhysicalObject
Fields
bites
Field Value
- int
blackColor
Field Value
- Color
darkness
Field Value
- float
eggColors
Field Value
- Color[]
lastDarkness
public float lastDarkness
Field Value
- float
lastRotation
public Vector2 lastRotation
Field Value
- Vector2
liquid
Field Value
- float
liquidDeplete
public float liquidDeplete
Field Value
- float
rotVel
Field Value
- float
rotation
Field Value
- Vector2
segments
public Vector2[,] segments
Field Value
- Vector2[,]
setRotation
public Vector2? setRotation
Field Value
- Vector2?
swell
Field Value
- float
Properties
AutomaticPickUp
public bool AutomaticPickUp { get; }
Property Value
- bool
BitesLeft
public int BitesLeft { get; }
Property Value
- int
Edible
public bool Edible { get; }
Property Value
- bool
FoodPoints
public int FoodPoints { get; }
Property Value
- int
SwellFac
public float SwellFac { get; }
Property Value
- float
abstractBugEgg
public EggBugEgg.AbstractBugEgg abstractBugEgg { get; }
Property Value
- EggBugEgg.AbstractBugEgg
Methods
AddToContainer(SpriteLeaser, RoomCamera, FContainer)
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
BitByPlayer(Grasp, bool)
public void BitByPlayer(Creature.Grasp grasp, bool eu)
Parameters
grasp Creature.Grasp
eu bool
ConnectSegment(int)
public void ConnectSegment(int i)
Parameters
i int
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
NewRoom(Room)
public override void NewRoom(Room newRoom)
Parameters
newRoom Room
PlaceInRoom(Room)
public override void PlaceInRoom(Room placeRoom)
Parameters
placeRoom Room
ResetSegments()
public void ResetSegments()
ThrowByPlayer()
public void ThrowByPlayer()
Update(bool)
public override void Update(bool eu)
Parameters
eu bool