Class DeerTentacle
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class DeerTentacle : Tentacle
- Inheritance
-
DeerTentacle
- Inherited Members
-
Constructors
DeerTentacle(Deer, BodyChunk, float, int)
public DeerTentacle(Deer deer, BodyChunk chunk, float length, int tentacleNumber)
Parameters
deer Deer
chunk BodyChunk
length float
tentacleNumber int
Fields
attachedAtTip
public bool attachedAtTip
Field Value
- bool
desiredGrabPos
public Vector2 desiredGrabPos
Field Value
- Vector2
framesWithoutReaching
public int framesWithoutReaching
Field Value
- int
grabDelay
Field Value
- int
grabGoalSprites
public DebugSprite[] grabGoalSprites
Field Value
- DebugSprite[]
maxLength
Field Value
- float
pair
Field Value
- int
playStepSound
public bool playStepSound
Field Value
- bool
setGrabDelay
Field Value
- int
side
Field Value
- int
public float smoothedFootingSecurity
Field Value
- float
stepSoundVol
public float stepSoundVol
Field Value
- float
public int sureOfFootingCounter
Field Value
- int
tentacleDir
public Vector2 tentacleDir
Field Value
- Vector2
tentacleNumber
public int tentacleNumber
Field Value
- int
Properties
OtherTentacleInPair
public DeerTentacle OtherTentacleInPair { get; }
Property Value
- DeerTentacle
deer
public Deer deer { get; }
Property Value
- Deer
Methods
FindGrabPos()
public void FindGrabPos()
GravityDirection()
public override IntVector2 GravityDirection()
Returns
- IntVector2
GripPointAttractiveness(IntVector2)
public float GripPointAttractiveness(IntVector2 pos)
Parameters
pos IntVector2
Returns
- float
NewRoom(Room)
public override void NewRoom(Room room)
Parameters
room Room
PushChunksApartInternal(int, int)
public void PushChunksApartInternal(int a, int b)
Parameters
a int
b int
ReleaseGrip()
public void ReleaseGrip()
ReleaseScore()
public float ReleaseScore()
Returns
- float
Support()
Returns
- float
Update()
public override void Update()
UpdateDesiredGrabPos()
public void UpdateDesiredGrabPos()