Table of Contents

Class DangleFruit

Namespace
Global
Assembly
Assembly-CSharp.dll
public class DangleFruit : PlayerCarryableItem, IDrawable, IPlayerEdible
Inheritance
DangleFruit
Implements
Inherited Members

Constructors

DangleFruit(AbstractPhysicalObject)

public DangleFruit(AbstractPhysicalObject abstractPhysicalObject)

Parameters

abstractPhysicalObject AbstractPhysicalObject

Fields

bites

public int bites

Field Value

int

darkness

public float darkness

Field Value

float

lastDarkness

public float lastDarkness

Field Value

float

lastRotation

public Vector2 lastRotation

Field Value

Vector2

rotation

public Vector2 rotation

Field Value

Vector2

setRotation

public Vector2? setRotation

Field Value

Vector2?

stalk

public DangleFruit.Stalk stalk

Field Value

DangleFruit.Stalk

Properties

AbstrConsumable

public AbstractConsumable AbstrConsumable { get; }

Property Value

AbstractConsumable

AutomaticPickUp

public bool AutomaticPickUp { get; }

Property Value

bool

BitesLeft

public int BitesLeft { get; }

Property Value

int

Edible

public bool Edible { get; }

Property Value

bool

FoodPoints

public int FoodPoints { get; }

Property Value

int

Methods

public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer

ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)

public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette

BitByPlayer(Grasp, bool)

public void BitByPlayer(Creature.Grasp grasp, bool eu)

Parameters

grasp Creature.Grasp
eu bool

DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)

public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2

HitByWeapon(Weapon)

public override void HitByWeapon(Weapon weapon)

Parameters

weapon Weapon

InitiateSprites(SpriteLeaser, RoomCamera)

public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

PlaceInRoom(Room)

public override void PlaceInRoom(Room placeRoom)

Parameters

placeRoom Room

ThrowByPlayer()

public void ThrowByPlayer()

Update(bool)

public override void Update(bool eu)

Parameters

eu bool