Class AboveCloudsView.DistantBuilding
- Namespace
- Global
- Assembly
- Assembly-CSharp.dll
public class AboveCloudsView.DistantBuilding : BackgroundScene.BackgroundSceneElement, IDrawable
- Inheritance
-
AboveCloudsView.DistantBuilding
- Implements
- Inherited Members
Constructors
DistantBuilding(AboveCloudsView, string, Vector2, float, float)
public DistantBuilding(AboveCloudsView aboveCloudsScene, string assetName, Vector2 pos, float depth, float atmosphericalDepthAdd)
Parameters
aboveCloudsSceneAboveCloudsViewassetNamestringposVector2depthfloatatmosphericalDepthAddfloat
Fields
alpha
public float alpha
Field Value
assetName
public string assetName
Field Value
atmosphericalDepthAdd
public float atmosphericalDepthAdd
Field Value
useNonMultiplyShader
public bool useNonMultiplyShader
Field Value
Properties
AboveCloudsScene
public AboveCloudsView AboveCloudsScene { get; }
Property Value
Methods
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaserRoomCamera.SpriteLeaserrCamRoomCameratimeStackerfloatcamPosVector2
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaserRoomCamera.SpriteLeaserrCamRoomCamera