Class BombSmoke
- Namespace
- Smoke
- Assembly
- Assembly-CSharp.dll
public class BombSmoke : PositionedSmokeEmitter, Explosion.IReactToExplosions
- Inheritance
-
BombSmoke
- Implements
- Inherited Members
Constructors
BombSmoke(Room, Vector2, BodyChunk, Color)
public BombSmoke(Room room, Vector2 pos, BodyChunk chunk, Color fireColor)
Parameters
Fields
chunk
public BodyChunk chunk
Field Value
fadeIn
public float fadeIn
Field Value
fireColor
public Color fireColor
Field Value
- Color
life
public int life
Field Value
stationary
public bool stationary
Field Value
Properties
ParticleLifeTime
public override float ParticleLifeTime { get; }
Property Value
Methods
AddParticle(Vector2, Vector2, float)
public override SmokeSystem.SmokeSystemParticle AddParticle(Vector2 emissionPoint, Vector2 emissionForce, float lifeTime)
Parameters
emissionPointVector2emissionForceVector2lifeTimefloat
Returns
CreateParticle()
public override SmokeSystem.SmokeSystemParticle CreateParticle()
Returns
ObjectAffectWind(PhysicalObject)
public override bool ObjectAffectWind(PhysicalObject obj)
Parameters
objPhysicalObject
Returns
Update(bool)
public override void Update(bool eu)
Parameters
eubool