Table of Contents

Class ScribbleDreamScreen

Namespace
MoreSlugcats
Assembly
Assembly-CSharp.dll
public class ScribbleDreamScreen : Menu
Inheritance
ScribbleDreamScreen
Inherited Members

Constructors

ScribbleDreamScreen(ProcessManager)

public ScribbleDreamScreen(ProcessManager manager)

Parameters

manager ProcessManager

Fields

blackSprite

public FSprite blackSprite

Field Value

FSprite

counter

public int counter

Field Value

int

dreamID

public DreamsState.DreamID dreamID

Field Value

DreamsState.DreamID

exitButton

public SimpleButton exitButton

Field Value

SimpleButton

fadeIn

public int fadeIn

Field Value

int

fadeOut

public int fadeOut

Field Value

int

frame

public float frame

Field Value

float

fromGameDataPackage

public KarmaLadderScreen.SleepDeathScreenDataPackage fromGameDataPackage

Field Value

KarmaLadderScreen.SleepDeathScreenDataPackage

initSound

public bool initSound

Field Value

bool

initWait

public int initWait

Field Value

int

lastFrame

public float lastFrame

Field Value

float

room

public Room room

Field Value

Room

slatedForDeletetion

public bool slatedForDeletetion

Field Value

bool

wait

public int wait

Field Value

int

Properties

ForceNoMouseMode

public override bool ForceNoMouseMode { get; }

Property Value

bool

FreezeMenuFunctions

public override bool FreezeMenuFunctions { get; }

Property Value

bool

Methods

CommunicateWithUpcomingProcess(MainLoopProcess)

public override void CommunicateWithUpcomingProcess(MainLoopProcess nextProcess)

Parameters

nextProcess MainLoopProcess

ContinueButtonLeftSide()

public bool ContinueButtonLeftSide()

Returns

bool

GetDataFromGame(DreamID, SleepDeathScreenDataPackage)

public void GetDataFromGame(DreamsState.DreamID dreamID, KarmaLadderScreen.SleepDeathScreenDataPackage package)

Parameters

dreamID DreamsState.DreamID
package KarmaLadderScreen.SleepDeathScreenDataPackage

GrafUpdate(float)

public override void GrafUpdate(float timeStacker)

Parameters

timeStacker float

SceneFromDream(DreamID)

public MenuScene.SceneID SceneFromDream(DreamsState.DreamID dreamID)

Parameters

dreamID DreamsState.DreamID

Returns

MenuScene.SceneID

SetupFadeOut(Room, int, int, int, int)

public void SetupFadeOut(Room room, int initWait, int fadeIn, int wait, int fadeOut)

Parameters

room Room
initWait int
fadeIn int
wait int
fadeOut int

ShutDownProcess()

public override void ShutDownProcess()

Singal(MenuObject, string)

public override void Singal(MenuObject sender, string message)

Parameters

sender MenuObject
message string

Update()

public override void Update()