Table of Contents

Class BlinkingFlower

Namespace
MoreSlugcats
Assembly
Assembly-CSharp.dll
public class BlinkingFlower : PhysicalObject, IDrawable, Explosion.IReactToExplosions
Inheritance
BlinkingFlower
Implements
Inherited Members

Constructors

BlinkingFlower(AbstractPhysicalObject)

public BlinkingFlower(AbstractPhysicalObject abstractPhysicalObject)

Parameters

abstractPhysicalObject AbstractPhysicalObject

Fields

closeCounter

public int closeCounter

Field Value

int

dropColor1

public Color dropColor1

Field Value

Color

dropColor2

public Color dropColor2

Field Value

Color

dropColor3

public Color dropColor3

Field Value

Color

flinch

public float flinch

Field Value

float

hideCounter

public int hideCounter

Field Value

int

leafLength

public float leafLength

Field Value

float

leafOffset

public float leafOffset

Field Value

float

leafWidth

public float leafWidth

Field Value

float

leaves

public float[] leaves

Field Value

float[]

lookDir

public Vector2 lookDir

Field Value

Vector2

lookPoint

public Vector2 lookPoint

Field Value

Vector2

petalLength

public float petalLength

Field Value

float

petalOffset

public float petalOffset

Field Value

float

petalWidth

public float petalWidth

Field Value

float

petals

public float[] petals

Field Value

float[]

size

public float size

Field Value

float

totalSprites

public int totalSprites

Field Value

int

Properties

firstLeafSprite

public int firstLeafSprite { get; }

Property Value

int

firstPetalSprite

public int firstPetalSprite { get; }

Property Value

int

flowerVisible

public float flowerVisible { get; }

Property Value

float

Methods

public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
newContatiner FContainer

ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)

public void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette

DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)

public void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2

Explode(Vector2)

public void Explode(Vector2 vel)

Parameters

vel Vector2

Explosion(Explosion)

public void Explosion(Explosion explosion)

Parameters

explosion Explosion

HitByWeapon(Weapon)

public override void HitByWeapon(Weapon weapon)

Parameters

weapon Weapon

InitiateSprites(SpriteLeaser, RoomCamera)

public void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)

Parameters

sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera

LeafSprite(int)

public int LeafSprite(int leaf)

Parameters

leaf int

Returns

int

PetalSprite(int, int)

public int PetalSprite(int petal, int side)

Parameters

petal int
side int

Returns

int

PlaceInRoom(Room)

public override void PlaceInRoom(Room placeRoom)

Parameters

placeRoom Room

Ruffle(float)

public void Ruffle(float power)

Parameters

power float

Update(bool)

public override void Update(bool eu)

Parameters

eu bool