Table of Contents

Class TypingHandler

Namespace
Menu.Remix.MixedUI
Assembly
Assembly-CSharp.dll
public class TypingHandler : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
TypingHandler
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags

Fields

public HashSet<ICanBeTyped> _assigned

Field Value

HashSet<ICanBeTyped>
public ICanBeTyped _focused

Field Value

ICanBeTyped
public string _lastInput

Field Value

string

Methods

public void Assign(ICanBeTyped typable)

Parameters

typable ICanBeTyped
public bool IsAssigned(ICanBeTyped typable)

Parameters

typable ICanBeTyped

Returns

bool
public void OnDestroy()
public void Unassign(ICanBeTyped typable)

Parameters

typable ICanBeTyped
public void Update()