- Namespace
- Menu
- Assembly
- Assembly-CSharp.dll
public class PauseMenu : Menu
- Inheritance
-
PauseMenu
- Inherited Members
-
Constructors
public PauseMenu(ProcessManager manager, RainWorldGame game)
Parameters
manager ProcessManager
game RainWorldGame
Fields
Field Value
- float
public FSprite blackSprite
Field Value
- FSprite
public MenuLabel confirmMessage
Field Value
- MenuLabel
public SimpleButton confirmNoButton
Field Value
- SimpleButton
public SimpleButton confirmYesButton
Field Value
- SimpleButton
public SimpleButton continueButton
Field Value
- SimpleButton
public ControlMap controlMap
Field Value
- ControlMap
Field Value
- int
public SimpleButton exitButton
Field Value
- SimpleButton
public RainWorldGame game
Field Value
- RainWorldGame
public float lastBlackFade
Field Value
- float
public bool lastPauseButton
Field Value
- bool
public float[,] micVolumes
Field Value
- float[,]
Field Value
- float
public bool pauseWarningActive
Field Value
- bool
public bool wantToContinue
Field Value
- bool
Properties
public float ContinueAndExitButtonsXPos { get; }
Property Value
- float
Methods
public override void GrafUpdate(float timeStacker)
Parameters
timeStacker float
public override void ShutDownProcess()
public override void Singal(MenuObject sender, string message)
Parameters
sender MenuObject
message string
public void SpawnConfirmButtons()
public void SpawnExitContinueButtons()
public override void Update()
public void WarpInit(RainWorldGame game)
Parameters
game RainWorldGame
public void WarpPreInit(RainWorldGame game)
Parameters
game RainWorldGame
public void WarpSignal(MenuObject sender, string message)
Parameters
sender MenuObject
message string