Class DreamScreen
- Namespace
- Menu
- Assembly
- Assembly-CSharp.dll
public class DreamScreen : Menu
- Inheritance
-
DreamScreen
- Inherited Members
Constructors
DreamScreen(ProcessManager)
public DreamScreen(ProcessManager manager)
Parameters
managerProcessManager
Fields
counter
public int counter
Field Value
dreamID
public DreamsState.DreamID dreamID
Field Value
exitButton
public SimpleButton exitButton
Field Value
fromGameDataPackage
public KarmaLadderScreen.SleepDeathScreenDataPackage fromGameDataPackage
Field Value
initSound
public bool initSound
Field Value
Properties
ForceNoMouseMode
public override bool ForceNoMouseMode { get; }
Property Value
FreezeMenuFunctions
public override bool FreezeMenuFunctions { get; }
Property Value
MoonBetrayalNeurons
public int MoonBetrayalNeurons { get; }
Property Value
Methods
CommunicateWithUpcomingProcess(MainLoopProcess)
public override void CommunicateWithUpcomingProcess(MainLoopProcess nextProcess)
Parameters
nextProcessMainLoopProcess
GetDataFromGame(DreamID, SleepDeathScreenDataPackage)
public void GetDataFromGame(DreamsState.DreamID dreamID, KarmaLadderScreen.SleepDeathScreenDataPackage package)
Parameters
dreamIDDreamsState.DreamIDpackageKarmaLadderScreen.SleepDeathScreenDataPackage
GrafUpdate(float)
public override void GrafUpdate(float timeStacker)
Parameters
timeStackerfloat
SceneFromDream(DreamID)
public MenuScene.SceneID SceneFromDream(DreamsState.DreamID dreamID)
Parameters
dreamIDDreamsState.DreamID
Returns
Singal(MenuObject, string)
public override void Singal(MenuObject sender, string message)
Parameters
senderMenuObjectmessagestring
StartGame()
public void StartGame()
Update()
public override void Update()