Class Whiskers
- Namespace
- LizardCosmetics
- Assembly
- Assembly-CSharp.dll
public class Whiskers : Template
- Inheritance
-
Whiskers
- Inherited Members
-
Constructors
Whiskers(LizardGraphics, int)
public Whiskers(LizardGraphics lGraphics, int startSprite)
Parameters
lGraphics LizardGraphics
startSprite int
Fields
amount
Field Value
- int
whiskerDirections
public Vector2[] whiskerDirections
Field Value
- Vector2[]
whiskerLightUp
public float[,,] whiskerLightUp
Field Value
- float[,,]
whiskerProps
public float[,] whiskerProps
Field Value
- float[,]
whiskers
public GenericBodyPart[,] whiskers
Field Value
- GenericBodyPart[,]
Methods
AnchorPoint(int, int, float)
public Vector2 AnchorPoint(int side, int m, float timeStacker)
Parameters
side int
m int
timeStacker float
Returns
- Vector2
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
Reset()
public override void Reset()
Update()
public override void Update()
whiskerDir(int, int, float)
public Vector2 whiskerDir(int side, int m, float timeStacker)
Parameters
side int
m int
timeStacker float
Returns
- Vector2