Class SnowAccumulation
- Namespace
- LizardCosmetics
- Assembly
- Assembly-CSharp.dll
public class SnowAccumulation : Template
- Inheritance
-
SnowAccumulation
- Inherited Members
-
Constructors
SnowAccumulation(LizardGraphics, int)
public SnowAccumulation(LizardGraphics lGraphics, int startSprite)
Parameters
lGraphics LizardGraphics
startSprite int
Fields
debrisAlphas
public float[] debrisAlphas
Field Value
- float[]
debrisName
public string[] debrisName
Field Value
- string[]
debrisRevealCounter
public int debrisRevealCounter
Field Value
- int
debrisRevealed
public int debrisRevealed
Field Value
- int
debrisRotate
public float[] debrisRotate
Field Value
- float[]
debrisSpinePos
public float[] debrisSpinePos
Field Value
- float[]
debrisX
Field Value
- float[]
debrisY
Field Value
- float[]
Properties
DebrisSaturation
public float DebrisSaturation { get; }
Property Value
- float
Methods
ApplyPalette(SpriteLeaser, RoomCamera, RoomPalette)
public override void ApplyPalette(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, RoomPalette palette)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
palette RoomPalette
DrawSprites(SpriteLeaser, RoomCamera, float, Vector2)
public override void DrawSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, float timeStacker, Vector2 camPos)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
timeStacker float
camPos Vector2
InitiateSprites(SpriteLeaser, RoomCamera)
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam)
Parameters
sLeaser RoomCamera.SpriteLeaser
rCam RoomCamera
ShatterDebris()
public void ShatterDebris()
Update()
public override void Update()