Class RoomTransition
- Namespace
- HUD
- Assembly
- Assembly-CSharp.dll
public class RoomTransition : HudPart
- Inheritance
-
RoomTransition
- Inherited Members
-
Constructors
RoomTransition(HUD, FContainer, RoomCamera)
public RoomTransition(HUD hud, FContainer fContainer, RoomCamera cam)
Parameters
hud HUD
fContainer FContainer
cam RoomCamera
Fields
cam
Field Value
- RoomCamera
colorFade
Field Value
- float
colorFadeSpeed
public float colorFadeSpeed
Field Value
- float
colorFadeWait
Field Value
- int
fade
Field Value
- float
fadeInMode
Field Value
- float
fadeOutWaitFrames
public int fadeOutWaitFrames
Field Value
- int
fadeSpeed
Field Value
- float
fromColor
Field Value
- Vector3
lastColorFade
public float lastColorFade
Field Value
- float
lastFade
Field Value
- float
lastFadeInMode
public float lastFadeInMode
Field Value
- float
lastLightFade
public float lastLightFade
Field Value
- float
lastPos
Field Value
- Vector2
lastRoom
Field Value
- int
lightFade
Field Value
- float
lightFadeSpeed
public float lightFadeSpeed
Field Value
- float
lightSprite
public FSprite lightSprite
Field Value
- FSprite
maxOpacity
Field Value
- float
pos
Field Value
- Vector2
sprite
Field Value
- FSprite
spriteRect
public FloatRect spriteRect
Field Value
- FloatRect
toColor
Field Value
- Vector3
waitToStartFadeIn
public int waitToStartFadeIn
Field Value
- int
Methods
ClearSprites()
public override void ClearSprites()
Draw(float)
public override void Draw(float timeStacker)
Parameters
timeStacker float
FadeColor(float)
public Color FadeColor(float timeStacker)
Parameters
timeStacker float
Returns
- Color
PlayerEnterShortcut(ShortcutData)
public void PlayerEnterShortcut(ShortcutData shortcut)
Parameters
shortcut ShortcutData
Update()
public override void Update()